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gml_Object_obj_heart_death_screen_flowey_Other_7

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1
if (sprite_index == spr_vines_grab)
2
{
3
    sprite_index = spr_heart_wrapped
4
    alarm[0] = 45
alarm[0]

audio_play_sound(snd_hurt, 1, 0) shake_count -= 1 shake_intensity = 4 - shake_count if (shake_count <= 0) { audio_play_sound(snd_undertale_flash, 1, 0) sprite_index = spr_heart_released alarm[1] = 60 } else alarm[0] = 30 + shake_count * 0.5
5
}
6
if (sprite_index == spr_heart_released)
7
    image_index = image_number - 1