1 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
2 |
obj_pl.image_alpha = 0 |
3 |
if (global.party_member != noone && instance_exists(global.party_member)) |
4 |
global.party_member.image_alpha = 0 |
5 |
depth = (-room_height) - 10000 |
6 |
point_x1 = x |
7 |
point_y1 = y |
8 |
point_x2 = (__view_get((0 << 0), 0)) + 160 |
9 |
point_y2 = (__view_get((1 << 0), 0)) + 160 |
10 |
script_execute(gml_Script_scr_determine_heart_initiate_battle_position_yellow) |
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angle = point_direction(point_x1, point_y1, point_x2, point_y2) |
12 |
power_x = power(abs(point_x1 - point_x2), 2) |
13 |
power_y = power(abs(point_y1 - point_y2), 2) |
14 |
move_factor = 20 |
15 |
move_speed = (sqrt(power_x + power_y)) / move_factor |
16 |
no_loop = false |
17 |
audio_play_sound(snd_soul_battle_start, 20, false) |
18 |
sprite_index = spr_heart_yellow_overworld |