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gml_Object_obj_hotland2_draw_Draw_0

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var yy = 75
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for (var i = 0; i <= 6; i++)
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{
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    var adt = 62 * i
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    draw_sprite(spr_glass_tube, 0, (0 + adt), yy)
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}
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for (var current_tube = 0; current_tube < 2; current_tube += 1)
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    draw_sprite(tube_sprite[current_tube], 0, lava_tube_x[current_tube], yy)