1 |
for (var current_tube = 0; current_tube < 2; current_tube += 1) |
2 |
{ |
3 |
lava_tube_x[current_tube] -= lava_tube_speed |
4 |
if (lava_tube_x[current_tube] < -90) |
5 |
{ |
6 |
lava_tube_x[current_tube] = (lava_tube_x[abs(current_tube - 1)]) + lava_tube_sep |
7 |
switch irandom(5) |
8 |
{ |
9 |
case 0: |
10 |
tube_sprite[current_tube] = 924 |
11 |
break |
12 |
case 1: |
13 |
tube_sprite[current_tube] = 926 |
14 |
break |
15 |
case 2: |
16 |
tube_sprite[current_tube] = 927 |
17 |
break |
18 |
case 3: |
19 |
tube_sprite[current_tube] = 929 |
20 |
break |
21 |
case 4: |
22 |
tube_sprite[current_tube] = 930 |
23 |
break |
24 |
} |
25 |
|
26 |
} |
27 |
} |
28 |
__view_set((0 << 0), 0, 0) |
29 |
__view_set((1 << 0), 0, 0) |
30 |
__view_set((0 << 0), 0, ((__view_get((0 << 0), 0)) + (irandom_range(-1, 1)))) |
31 |
__view_set((1 << 0), 0, ((__view_get((1 << 0), 0)) + (irandom_range(-1, 1)))) |