| 1 | 
        if (global.route != 1 || instance_exists(obj_credits_final_neutral))  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            instance_destroy();  | 
    
    
    
        | 4 | 
            exit;  | 
    
    
    
        | 5 | 
        }  | 
    
    
    
        | 6 | 
        with (instance_create_depth(205, 300, 0, obj_martlet_npc))  | 
    
    
    
        | 7 | 
        { | 
    
    
    
        | 8 | 
            can_walk = false;  | 
    
    
    
        | 9 | 
            up_sprite = 3617;  | 
    
    
    
        | 10 | 
            right_sprite = 3143;  | 
    
    
    
        | 11 | 
            down_sprite = 2486;  | 
    
    
    
        | 12 | 
            left_sprite = 3622;  | 
    
    
    
        | 13 | 
            up_sprite_idle = 2324;  | 
    
    
    
        | 14 | 
            right_sprite_idle = 3294;  | 
    
    
    
        | 15 | 
            down_sprite_idle = 3564;  | 
    
    
    
        | 16 | 
            left_sprite_idle = 1469;  | 
    
    
    
        | 17 | 
            npc_direction = "up";  | 
    
    
    
        | 18 | 
        }  | 
    
    
    
        | 19 | 
        scene = 0;  | 
    
    
    
        | 20 | 
        cutscene_timer = 0;  | 
    
    
    
        | 21 | 
        cutscene_music = 0;  | 
    
    
    
        | 22 | 
        clover_shake = false;  | 
    
    
    
        | 23 | 
        draw_alpha = 0;  | 
    
    
    
        | 24 | 
        draw_alpha_white = 0;  | 
    
    
    
        | 25 | 
        draw_clover_yellow_alpha = 0;  | 
    
    
    
        | 26 | 
        global.player_can_run = false;  | 
    
    
    
        | 27 | 
        if (global.hotland_flag[12] == 1)  | 
    
    
    
        | 28 | 
        { | 
    
    
    
        | 29 | 
            scene = 60;  | 
    
    
    
        | 30 | 
            obj_pl.image_alpha = 0;  | 
    
    
    
        | 31 | 
            obj_pl.x = obj_martlet_npc.x;  | 
    
    
    
        | 32 | 
            obj_pl.y = obj_martlet_npc.y + 60;  | 
    
    
    
        | 33 | 
            instance_create(obj_martlet_npc.x, obj_martlet_npc.y + 20, obj_flowey_npc);  | 
    
    
    
        | 34 | 
            obj_flowey_npc.image_alpha = 0;  | 
    
    
    
        | 35 | 
            instance_destroy(obj_martlet_npc);  | 
    
    
    
        | 36 | 
            draw_alpha = 1;  | 
    
    
    
        | 37 | 
            cutscene_music = audio_play_sound(mus_missing_inaction, 1, 0);  | 
    
    
    
        | 38 | 
            audio_sound_set_track_position(cutscene_music, 15);  | 
    
    
    
        | 39 | 
            audio_sound_gain(cutscene_music, 0, 0);  | 
    
    
    
        | 40 | 
            audio_sound_gain(cutscene_music, 1, 500);  | 
    
    
    
        | 41 | 
        }  |