1 | if instance_exists(obj_player_npc) |
2 | active_object = obj_player_npc |
3 | else |
4 | active_object = obj_pl |
5 | if (active_object.x <= 308) |
6 | overlay_draw_enabled = true |
7 | else |
8 | overlay_draw_enabled = false |
9 | if (overlay_draw_enabled == true) |
10 | { |
11 | if (overlay_draw_alpha < 1) |
12 | overlay_draw_alpha += 0.05 |
13 | } |
14 | else if (overlay_draw_alpha > 0) |
15 | overlay_draw_alpha -= 0.05 |
16 | depth = active_object.depth - 5 |