1 | if (path_position == 1 && image_speed == 0) |
2 | { |
3 | instance_create(x, y, obj_water_splash) |
4 | sprite_index = spr_waterice |
5 | image_speed = 0.2 |
6 | move = true |
7 | } |
8 | if (move == true) |
9 | { |
10 | if (vspeed > -3) |
11 | vspeed -= 0.1 |
12 | } |