1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
starting_point_xscale = 1 |
4 |
starting_point_yscale = 1 |
5 |
draw_position_x = starting_point_x |
6 |
draw_position_y = starting_point_y |
7 |
draw_position_xscale = starting_point_xscale |
8 |
draw_position_yscale = starting_point_yscale |
9 |
damage_disjoint_x = 0 |
10 |
damage_disjoint_y = 0 |
11 |
damage_disjoint_count = 0 |
12 |
no_loop_damage_disjoint_count = false |
13 |
no_loop_create_clouds = false |
14 |
animating = false |
15 |
image_speed = 0 |
16 |
image_index = 0 |
17 |
image_xscale = 1 |
18 |
image_yscale = 1 |
19 |
state = "asleep" |
20 |
asleep_counter = 0 |
21 |
asleep_max = 3 |
22 |
awake_counter = 0 |
23 |
awake_max = 2 |
24 |
no_loop_awake = false |
25 |
sleep = false |
26 |
sign_modifier = 1 |
27 |
time_elapsed = 0 |
28 |
time_max = 60 |
29 |
time_increase = 1 |
30 |
max_rise = 0.025 |
31 |
max_rise_ext = 0.01 |
32 |
ears_displacement_y_multiplier = 32 / sprite_height |
33 |
face_displacement_y_multiplier = 62 / sprite_height |
34 |
instance_create(x, y, obj_insomnitot_body_shadow_a) |
35 |
enemy_hurt_noise = 587 |
36 |
enemy_hurt_pitch = 1 |