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gml_Object_obj_insomnitot_bubble_a_Step_2

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1
if (!instance_exists(obj_insomnitot_body_a))
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{
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    instance_destroy()
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    return;
5
}
6
else if (obj_insomnitot_body_a.sprite_index != spr_insomnitot_body && obj_insomnitot_body_a.sprite_index != spr_insomnitot_body_critical)
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    instance_destroy()