1 | if live_call() |
2 | return global.live_result; |
3 | if (sprite_index != -4) |
4 | draw_self() |
5 | if ((!global.enemy_dead) && (!global.enemy_spared)) |
6 | { |
7 | draw_set_color(c_black) |
8 | draw_set_alpha(1 - image_alpha) |
9 | draw_rectangle(0, 0, 640, 244, false) |
10 | draw_set_alpha(1) |
11 | } |