| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* Whoa!!"; |
| 14 |
message[1] = "* Finally! Another monster!!"; |
| 15 |
message[2] = "* Are you lost as well?"; |
| 16 |
message[3] = "* Seems to be happening more and# more."; |
| 17 |
message[4] = "* Jane is the name!"; |
| 18 |
message[5] = "* I'm on a case, you see."; |
| 19 |
message[6] = "* A few days ago, a resident went# missing in these woods."; |
| 20 |
message[7] = "* Not the first time either."; |
| 21 |
message[8] = "* Throughout history, a few# strange stories have popped up."; |
| 22 |
message[9] = "* Doors appearing out of# nowhere..."; |
| 23 |
message[10] = "* Impossible geography..."; |
| 24 |
message[11] = "* Monsters straying from a set# path and losing their sense of# direction..."; |
| 25 |
message[12] = "* Wild stuff."; |
| 26 |
message[13] = "* I'm the type that needs hard# evidence to believe something."; |
| 27 |
message[14] = "* But that doesn't mean it didn't# pique my curiosity."; |
| 28 |
message[15] = "* So when I heard about this# missing monster, I had to# investigate!"; |
| 29 |
message[16] = "* Wasn't a few minutes before my# compass stopped working and..."; |
| 30 |
message[17] = "* Well... I became a believer,# heh!"; |
| 31 |
message[18] = "* What to do, what to do..."; |
| 32 |
} |
| 33 |
npc_flag = 1; |
| 34 |
break; |
| 35 |
case 1: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
portrait = false; |
| 39 |
sndfnt = 99; |
| 40 |
message[0] = "* There's gotta be something or# someone behind all this, no?"; |
| 41 |
message[1] = "* Even though monsterkind has# lived in the Underground for# decades,"; |
| 42 |
message[2] = "* There's still so much mystery# to it all."; |
| 43 |
message[3] = "* Hmm..."; |
| 44 |
message[4] = "* I know what you're thinking,# and it was my first hypothesis# as well."; |
| 45 |
message[5] = "* It's just magic, right?"; |
| 46 |
message[6] = "* The Underground is full of the# stuff!"; |
| 47 |
message[7] = "* Well, obviously it's gotta be."; |
| 48 |
message[8] = "* But I don't know..."; |
| 49 |
message[9] = "* Some of these sightings seem# intentional."; |
| 50 |
message[10] = "* I have got to solve this as# soon as I'm out of these woods."; |
| 51 |
} |
| 52 |
npc_flag = 2; |
| 53 |
break; |
| 54 |
case 2: |
| 55 |
with (msg) |
| 56 |
{ |
| 57 |
portrait = false; |
| 58 |
sndfnt = 99; |
| 59 |
message[0] = "* Don't worry about sticking# around if you got places# to be - I'll be fine!"; |
| 60 |
message[1] = "* Still have plenty of snacks in# my bag."; |
| 61 |
message[2] = "* When it's time to go, I'll just# start walking in one direction."; |
| 62 |
message[3] = "* Should make my way out, easy# peasy!"; |
| 63 |
message[4] = "* Really wanna find who I'm# looking for first, though."; |
| 64 |
} |
| 65 |
npc_flag = 3; |
| 66 |
break; |
| 67 |
case 3: |
| 68 |
with (msg) |
| 69 |
{ |
| 70 |
portrait = false; |
| 71 |
sndfnt = 99; |
| 72 |
message[0] = "* Sorry, I'm mulling over the# case."; |
| 73 |
message[1] = "* Deep in thought."; |
| 74 |
message[2] = "* Yep."; |
| 75 |
message[3] = "* Not losing it."; |
| 76 |
message[4] = "* Not yet."; |
| 77 |
} |
| 78 |
} |
| 79 |
} |