1 |
event_inherited() |
2 |
depth = obj_playground_swing.depth - 1 |
3 |
if interact |
4 |
{ |
5 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
6 |
is_talking = 1 |
7 |
with (msg) |
8 |
{ |
9 |
switch other.npc_flag |
10 |
{ |
11 |
case 0: |
12 |
case 1: |
13 |
message[0] = "* Sigh..." |
14 |
message[1] = "* This playground used to be fun." |
15 |
message[2] = "* Ever since my playmate stopped# showing up, it's become boring." |
16 |
message[3] = "* I wonder where they went?" |
17 |
if (other.npc_flag == 0) |
18 |
other.npc_flag++ |
19 |
break |
20 |
case 2: |
21 |
message[0] = "* Thanks for sitting with me." |
22 |
message[1] = "* I hope we can be friends." |
23 |
other.npc_flag++ |
24 |
break |
25 |
case 3: |
26 |
message[0] = "* I better get going soon." |
27 |
message[1] = "* My papa's probably wondering# where I am." |
28 |
break |
29 |
} |
30 |
|
31 |
} |
32 |
} |