1 |
event_inherited() |
2 |
if (interact && (!can_talk)) |
3 |
{ |
4 |
can_talk = true |
5 |
is_talking = 1 |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
} |
8 |
if can_talk |
9 |
{ |
10 |
switch npc_flag |
11 |
{ |
12 |
case 0: |
13 |
with (msg) |
14 |
{ |
15 |
message[0] = "* I got put on minecart duty a# few minutes ago." |
16 |
message[1] = "* Sure, you already completed# today's job but tomorrow's# coming!" |
17 |
message[2] = "* First I get tied down to# tracks, now I gotta operate# tracks!" |
18 |
message[3] = "* This wasn't what I meant by# wanting to get my life back on# track!!!" |
19 |
} |
20 |
can_talk = false |
21 |
npc_flag++ |
22 |
break |
23 |
case 1: |
24 |
with (msg) |
25 |
{ |
26 |
message[0] = "* You're gonna show up tomorrow# to do this for me, right?" |
27 |
message[1] = "* We're best buds... right?" |
28 |
message[2] = "* DID OUR INTIMATE ELEVATOR RIDE# MEAN NOTHING???" |
29 |
} |
30 |
can_talk = false |
31 |
npc_flag++ |
32 |
break |
33 |
case 2: |
34 |
with (msg) |
35 |
message[0] = "* Sorry, can't talk anymore.# I've got everything to# overthink." |
36 |
can_talk = false |
37 |
break |
38 |
} |
39 |
|
40 |
} |