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gml_Object_obj_know_cone_ball_a_Create_0

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starting_point_x = x
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starting_point_y = y
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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image_speed = 0
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image_index = 0
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with (obj_know_cone_body_a)
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{
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    ball_displacement_y_value = y - obj_know_cone_ball_a.y
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    time_elapsed_decrease_ball = 10
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}