1 | if (obj_know_cone_body_a.animating == true) |
2 | { |
3 | x = obj_know_cone_body_a.x |
4 | y = obj_know_cone_body_a.ball_displacement_y |
5 | } |
6 | else |
7 | { |
8 | x = obj_know_cone_body_a.x |
9 | y = starting_point_y |
10 | } |