| 1 | if (obj_know_cone_body_b.animating == true)  | 
    
| 2 | { | 
    
| 3 | x = obj_know_cone_body_b.x;  | 
    
| 4 | y = obj_know_cone_body_b.ball_displacement_y;  | 
    
| 5 | }  | 
    
| 6 | else  | 
    
| 7 | { | 
    
| 8 | x = obj_know_cone_body_b.x;  | 
    
| 9 | y = starting_point_y;  | 
    
| 10 | }  |