1 |
light_amount = 0 |
2 |
active = false |
3 |
reverse = false |
4 |
var j = 0 |
5 |
for (var i = 0; i < instance_number(all); i += 1) |
6 |
{ |
7 |
var inst = instance_find(all, i) |
8 |
var object_found = false |
9 |
switch inst.object_index |
10 |
{ |
11 |
case obj_pl: |
12 |
case global.party_member: |
13 |
shadow_actor[j] = inst |
14 |
shadow_active[j] = false |
15 |
light_amount[j] = 0 |
16 |
object_found = true |
17 |
break |
18 |
} |
19 |
|
20 |
switch object_get_parent(inst.object_index) |
21 |
{ |
22 |
case 1130: |
23 |
case 1133: |
24 |
shadow_actor[j] = inst |
25 |
shadow_active[j] = false |
26 |
light_amount[j] = 0 |
27 |
object_found = true |
28 |
break |
29 |
} |
30 |
|
31 |
if (object_found == true) |
32 |
{ |
33 |
with (shadow_actor[j]) |
34 |
{ |
35 |
if place_meeting(x, y, obj_shadow_collider) |
36 |
{ |
37 |
other.shadow_active[j] = true |
38 |
if (other.reverse == false) |
39 |
other.light_amount[j] = 0.6 |
40 |
} |
41 |
} |
42 |
j += 1 |
43 |
} |
44 |
} |