| 1 |
light_amount = 0; |
| 2 |
active = false; |
| 3 |
reverse = false; |
| 4 |
var j = 0; |
| 5 |
for (var i = 0; i < instance_number(-3); i += 1) |
| 6 |
{ |
| 7 |
var inst = instance_find(-3, i); |
| 8 |
var object_found = false; |
| 9 |
switch (inst.object_index) |
| 10 |
{ |
| 11 |
case obj_pl: |
| 12 |
case global.party_member: |
| 13 |
shadow_actor[j] = inst; |
| 14 |
shadow_active[j] = false; |
| 15 |
light_amount[j] = 0; |
| 16 |
object_found = true; |
| 17 |
break; |
| 18 |
} |
| 19 |
switch (object_get_parent(inst.object_index)) |
| 20 |
{ |
| 21 |
case 1130: |
| 22 |
case 1133: |
| 23 |
shadow_actor[j] = inst; |
| 24 |
shadow_active[j] = false; |
| 25 |
light_amount[j] = 0; |
| 26 |
object_found = true; |
| 27 |
break; |
| 28 |
} |
| 29 |
if (object_found == true) |
| 30 |
{ |
| 31 |
with (shadow_actor[j]) |
| 32 |
{ |
| 33 |
if (place_meeting(x, y, obj_shadow_collider)) |
| 34 |
{ |
| 35 |
other.shadow_active[j] = true; |
| 36 |
if (other.reverse == false) |
| 37 |
other.light_amount[j] = 0.6; |
| 38 |
} |
| 39 |
} |
| 40 |
j += 1; |
| 41 |
} |
| 42 |
} |