| 1 | 
        var enemy_dead = global.enemy_dead;  | 
    
    
    
        | 2 | 
        var enemy_spared = global.enemy_spared;  | 
    
    
    
        | 3 | 
        if (global.turns_passed < 1 || instance_exists(obj_buff_froggit_body))  | 
    
    
    
        | 4 | 
            exit;  | 
    
    
    
        | 5 | 
        if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 6 | 
            image_alpha = global.image_alpha_enemy_attacking;  | 
    
    
    
        | 7 | 
        if (enemy_dead == true)  | 
    
    
    
        | 8 | 
        { | 
    
    
    
        | 9 | 
            x = starting_point_x;  | 
    
    
    
        | 10 | 
            y = starting_point_y;  | 
    
    
    
        | 11 | 
            image_xscale = starting_point_xscale;  | 
    
    
    
        | 12 | 
            image_yscale = starting_point_yscale;  | 
    
    
    
        | 13 | 
            instance_create(starting_point_x, starting_point_y, obj_froggit_intro_dead_yellow);  | 
    
    
    
        | 14 | 
            instance_destroy();  | 
    
    
    
        | 15 | 
            exit;  | 
    
    
    
        | 16 | 
            image_alpha = 0.5;  | 
    
    
    
        | 17 | 
        }  | 
    
    
    
        | 18 | 
        if (damage_disjoint_count > 0)  | 
    
    
    
        | 19 | 
            damage_disjoint_count -= 1;  | 
    
    
    
        | 20 | 
        else if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 21 | 
            sprite_index = spr_macro_froggit_body;  | 
    
    
    
        | 22 | 
        if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false)  | 
    
    
    
        | 23 | 
        { | 
    
    
    
        | 24 | 
            image_speed = 0;  | 
    
    
    
        | 25 | 
            image_index = 0;  | 
    
    
    
        | 26 | 
            damage_disjoint_count = 12;  | 
    
    
    
        | 27 | 
            no_loop_damage_disjoint_count = true;  | 
    
    
    
        | 28 | 
        }  | 
    
    
    
        | 29 | 
        else if (!instance_exists(obj_text_damage_count))  | 
    
    
    
        | 30 | 
        { | 
    
    
    
        | 31 | 
            no_loop_damage_disjoint_count = false;  | 
    
    
    
        | 32 | 
        }  | 
    
    
    
        | 33 | 
        if (damage_disjoint_count == 12)  | 
    
    
    
        | 34 | 
            damage_disjoint_x = -50;  | 
    
    
    
        | 35 | 
        else if (damage_disjoint_count == 10)  | 
    
    
    
        | 36 | 
            damage_disjoint_x = 50;  | 
    
    
    
        | 37 | 
        else if (damage_disjoint_count == 8)  | 
    
    
    
        | 38 | 
            damage_disjoint_x = -20;  | 
    
    
    
        | 39 | 
        else if (damage_disjoint_count == 6)  | 
    
    
    
        | 40 | 
            damage_disjoint_x = 20;  | 
    
    
    
        | 41 | 
        else if (damage_disjoint_count == 4)  | 
    
    
    
        | 42 | 
            damage_disjoint_x = -10;  | 
    
    
    
        | 43 | 
        else if (damage_disjoint_count == 2)  | 
    
    
    
        | 44 | 
            damage_disjoint_x = 10;  | 
    
    
    
        | 45 | 
        else if (damage_disjoint_count == 0)  | 
    
    
    
        | 46 | 
            damage_disjoint_x = 0;  | 
    
    
    
        | 47 | 
        if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0)  | 
    
    
    
        | 48 | 
            sprite_index = spr_macro_froggit_hurt;  | 
    
    
    
        | 49 | 
        x = draw_position_x + damage_disjoint_x;  | 
    
    
    
        | 50 | 
        y = draw_position_y + damage_disjoint_y;  | 
    
    
    
        | 51 | 
        if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 52 | 
            image_speed = image_speed_default;  |