1 | if (particle_burst == true) |
2 | { |
3 | audio_play_sound(snd_decibatbouncewave1, 1, 0) |
4 | part_emitter_burst(global.ps, global.pe_Border, global.pt_Border, 1) |
5 | part_emitter_burst(global.ps, global.pe_Filling, global.pt_Filling, 1) |
6 | particle_burst = false |
7 | } |