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gml_Object_obj_macro_froggit_particle_Step_0

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if (particle_burst == true)
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{
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    audio_play_sound(snd_decibatbouncewave1, 1, 0)
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    part_emitter_burst(global.ps, global.pe_Border, global.pt_Border, 1)
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    part_emitter_burst(global.ps, global.pe_Filling, global.pt_Filling, 1)
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    particle_burst = false
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}