| 1 | if (!instance_exists(obj_transition)) |
| 2 | transition = instance_create(x, y, obj_transition); |
| 3 | transition.newRoom = global.fast_travel_newroom; |
| 4 | transition.xx = global.fast_travel_newx; |
| 5 | transition.yy = global.fast_travel_newy; |