1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
y += fly_speed |
5 |
if (y > 0) |
6 |
mail_whale_shadow_alpha += 0.025 |
7 |
if (y > mail_whale_y_target && fly_speed > 0) |
8 |
fly_speed -= 0.2 |
9 |
else if (fly_speed == 0) |
10 |
scene = 1 |
11 |
break |
12 |
case 1: |
13 |
obj_pl.direction = 270 |
14 |
obj_pl.image_alpha = 1 |
15 |
sprite_index = spr_mail_whale_basket_empty_yellow |
16 |
cutscene_sfx_play(snd_playerjump, 1) |
17 |
break |
18 |
case 2: |
19 |
cutscene_wait(1) |
20 |
break |
21 |
case 3: |
22 |
obj_pl.direction = 270 |
23 |
cutscene_dialogue() |
24 |
with (msg) |
25 |
{ |
26 |
message[0] = "* We have arrived without a# scratch!" |
27 |
message[1] = "* The journey was fun but it's# time to dispatch!" |
28 |
message[2] = "* Just ring the bell for any# further assistance!" |
29 |
message[3] = "* The UGPS will be there with# little resistance!" |
30 |
} |
31 |
break |
32 |
case 4: |
33 |
if (vspeed > -3) |
34 |
vspeed -= 0.2 |
35 |
mail_whale_shadow_alpha -= 0.025 |
36 |
if (y < camera_get_view_y(view_camera[0])) |
37 |
{ |
38 |
scr_cutscene_end() |
39 |
instance_destroy() |
40 |
} |
41 |
break |
42 |
} |
43 |
|
44 |
depth = (-y) - 10 |