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gml_Object_obj_mainmenu_debug_Alarm_0

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1
obj_battle_flowey_body_1.image_alpha = 1
2
global.image_alpha_enemy_attacking = 1
3
persistent = false
4
instance_create_depth(0, 0, 0, obj_battle_flowey_background_ui)
5
instance_destroy(obj_dialogue_box_battle_transformation_any_out)
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with (obj_dialogue_box_battle_transformation_any)
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    event_user(0)
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instance_destroy()
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obj_battle_flowey_body_1.depth = 0
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obj_battle_flowey_body_1.can_draw_ghost = true
11
instance_destroy()