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gml_Object_obj_mansion_bedroom_nightstand_Step_0

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event_inherited()
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if interact
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    waiter = 1
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if (waiter == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    with (msg)
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    {
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        if (other.npc_flag == 0)
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        {
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            message[0] = "* (You search the nightstand...)"
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            message[1] = "* (You find a folded-up PSA#  which you stash in your mail#  bag.)"
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            if (message_current == 1)
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            {
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                audio_play_sound(snd_success, 1, 0)
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                scr_mail_add
scr_mail_add

function scr_mail_add(argument0) //gml_Script_scr_mail_add { ds_list_add(global.mail_list, argument0) if (irandom(global.spam_mail_chance) == 1) { show_debug_message("success") ds_list_add(global.mail_list, choose("Spam Letter 1", "Spam Letter 2", "Spam Letter 3", "Spam Letter 4", "Spam Letter 5", "Spam Letter 6", "Spam Letter 7", "Spam Letter 8", "Spam Letter 9")) global.spam_mail_chance = 30 } else global.spam_mail_chance = clamp((global.spam_mail_chance - 1), 1, 999) scr_mail_sort() }
("PSA")
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                other.npc_flag = 1
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                other.waiter = 0
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            }
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        }
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        else
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        {
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            message[0] = "* (Nothing but an empty eyeglass#  case sits in the drawer.)"
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            other.waiter = 0
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        }
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    }
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}