| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | draw_set_alpha(image_alpha); |
| 4 | draw_sprite(sprite_index, image_index, camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0])); |
| 5 | draw_set_alpha(1); |
| 6 | if (!scene_change && sprite_index != spr_battle_hp_cover_self) |
| 7 | draw_sprite_ext(spr_chujin_tapes_static_overlay, overlay_image_index, camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), 1, 1, 0, c_white, overlay_alpha); |