| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
overlay_image_index += 0.3; |
| 4 |
if (overlay_image_index > 27) |
| 5 |
overlay_image_index -= 27; |
| 6 |
switch (scene) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
scene_change = true; |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
cutscene_music_start(589); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
sprite_index = spr_chujin_default_idle; |
| 16 |
cutscene_wait(5); |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
cutscene_dialogue_chujin(); |
| 20 |
with (msg) |
| 21 |
{ |
| 22 |
message[0] = " Greetings, this is Chujin."; |
| 23 |
message[1] = " I don't have much time these# days for a written journal so# I opted for video."; |
| 24 |
message[2] = " I have no idea who will view# these, if anyone, but I see it# best to document my work."; |
| 25 |
message[3] = " That is all for now. Signing off."; |
| 26 |
prt[0] = 3563; |
| 27 |
prt[1] = 908; |
| 28 |
prt[2] = 908; |
| 29 |
prt[3] = 3563; |
| 30 |
} |
| 31 |
break; |
| 32 |
case 4: |
| 33 |
scene_change = true; |
| 34 |
break; |
| 35 |
case 5: |
| 36 |
cutscene_dialogue_chujin(); |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
message[0] = " This is Chujin..."; |
| 40 |
message[1] = " Today I traveled to Snowdin with# my daughter on casual business."; |
| 41 |
message[2] = " While I was busy, Kanako wandered# off to play with a resident."; |
| 42 |
message[3] = " That's when it happened..."; |
| 43 |
message[4] = "A few panicked townsfolk ran up to#me saying that a human had entered#the area."; |
| 44 |
message[5] = " This human... they attacked the# monster Kanako was with. "; |
| 45 |
message[6] = " She was so close... She could've# been next."; |
| 46 |
message[7] = " No one was there to protect her...# Not even me..."; |
| 47 |
message[8] = " ..."; |
| 48 |
message[9] = " I don't understand... I just# don't understand!"; |
| 49 |
message[10] = " Humankind already won by trapping# us down here yet they keep twisting# the knife!"; |
| 50 |
message[11] = " This cannot continue any longer!"; |
| 51 |
message[12] = " As of today, I'm looking into# stopping this perpetual injustice# once and for all."; |
| 52 |
prt[0] = 3563; |
| 53 |
prt[1] = 908; |
| 54 |
prt[2] = 2129; |
| 55 |
prt[3] = 3392; |
| 56 |
prt[4] = 629; |
| 57 |
prt[5] = 629; |
| 58 |
prt[6] = 2782; |
| 59 |
prt[7] = 3194; |
| 60 |
prt[8] = 3414; |
| 61 |
prt[9] = 2782; |
| 62 |
prt[10] = 3194; |
| 63 |
prt[11] = 908; |
| 64 |
prt[12] = 3563; |
| 65 |
} |
| 66 |
break; |
| 67 |
case 6: |
| 68 |
scene_change = true; |
| 69 |
break; |
| 70 |
case 7: |
| 71 |
cutscene_dialogue_chujin(); |
| 72 |
with (msg) |
| 73 |
{ |
| 74 |
message[0] = " This is Chujin with unfortunate# news..."; |
| 75 |
message[1] = " I was... fired from my engineering# position."; |
| 76 |
message[2] = " I poured my all into my project# but it wasn't enough!"; |
| 77 |
message[3] = " The programming was buggy but I# know I could've ironed it out with# a few more iterations!"; |
| 78 |
message[4] = " Why am I punished for trying to# take our struggle seriously!? "; |
| 79 |
message[5] = " ...I feel as if I'm the only one# who hasn't forgotten or chosen to # live in ignorance..."; |
| 80 |
message[6] = " ..."; |
| 81 |
message[7] = " I told Ceroba I was retiring.# Can't let her think less of me."; |
| 82 |
message[8] = " But enough of that... it's in the# past. "; |
| 83 |
message[9] = " I must live in the present# and plan for the future."; |
| 84 |
message[10] = " Prove I can save monsterkind...# another way."; |
| 85 |
prt[0] = 3563; |
| 86 |
prt[1] = 908; |
| 87 |
prt[2] = 3392; |
| 88 |
prt[3] = 3392; |
| 89 |
prt[4] = 2782; |
| 90 |
prt[5] = 3194; |
| 91 |
prt[6] = 629; |
| 92 |
prt[7] = 3563; |
| 93 |
prt[8] = 908; |
| 94 |
prt[9] = 908; |
| 95 |
prt[10] = 3563; |
| 96 |
} |
| 97 |
break; |
| 98 |
case 8: |
| 99 |
scene_change = true; |
| 100 |
break; |
| 101 |
case 9: |
| 102 |
cutscene_dialogue_chujin(); |
| 103 |
with (msg) |
| 104 |
{ |
| 105 |
message[0] = " This is Chujin."; |
| 106 |
message[1] = " After years of research, I've made# a breakthrough!"; |
| 107 |
message[2] = " Boss Monsters... They may be the# key to monsterkind's survival."; |
| 108 |
message[3] = "I was able to reach this conclusion#because I... "; |
| 109 |
message[4] = " ...I carry the Boss Monster gene."; |
| 110 |
message[5] = "This means my SOUL is much stronger#than that of other monsters."; |
| 111 |
message[6] = " More importantly, Boss Monsters# are immortal until they produce# offspring."; |
| 112 |
message[7] = " Right now, monsterkind is few in# numbers compared to humanity but... "; |
| 113 |
message[8] = " ...What if anyone could become# a Boss Monster like me? Like...# Kanako?"; |
| 114 |
message[9] = " As a nation, an army, we could# finally possess enough power to# take the Surface back!"; |
| 115 |
message[10] = " My theory for this involves the# fusion of a human SOUL and a# Boss Monster SOUL."; |
| 116 |
message[11] = " From that, a serum would be# extracted which could transform# any average monster."; |
| 117 |
message[12] = " ...Unfortunately, I have not# garnered enough proof that said# serum is possible."; |
| 118 |
message[13] = " I must conduct more tests."; |
| 119 |
prt[0] = 908; |
| 120 |
prt[1] = 3563; |
| 121 |
prt[2] = 629; |
| 122 |
prt[3] = 629; |
| 123 |
prt[4] = 3392; |
| 124 |
prt[5] = 2129; |
| 125 |
prt[6] = 908; |
| 126 |
prt[7] = 908; |
| 127 |
prt[8] = 3563; |
| 128 |
prt[9] = 629; |
| 129 |
prt[10] = 3563; |
| 130 |
prt[11] = 908; |
| 131 |
prt[12] = 2129; |
| 132 |
prt[13] = 629; |
| 133 |
} |
| 134 |
break; |
| 135 |
case 10: |
| 136 |
scene_change = true; |
| 137 |
break; |
| 138 |
case 11: |
| 139 |
cutscene_dialogue_chujin(); |
| 140 |
with (msg) |
| 141 |
{ |
| 142 |
chujin_tapes_effects = true; |
| 143 |
message[0] = " This... This is Chujin."; |
| 144 |
message[1] = " I was worried this might happen.# Science is a dangerous game."; |
| 145 |
message[2] = " Rather foolishly, I experimented# on myself... several times."; |
| 146 |
message[3] = "Over and over, the subject rejected#the fusion, and I think I know why."; |
| 147 |
message[4] = " ..."; |
| 148 |
message[5] = " I'll be direct... "; |
| 149 |
message[6] = " My SOUL has deteriorated and I# don't know how much longer I have."; |
| 150 |
message[7] = " However... I believe my theory# holds stronger than it ever did."; |
| 151 |
message[8] = " This is a message to my dear# Ceroba:"; |
| 152 |
message[9] = " This research is up to you. No# one else would listen."; |
| 153 |
message[10] = " After I'm gone... look for the# next human who falls down here."; |
| 154 |
message[11] = " Someone pure of heart# - uncorrupted."; |
| 155 |
message[12] = " I need you to obtain their SOUL# but not just anywhere... "; |
| 156 |
message[13] = " You must have a Boss Monster SOUL# nearby to fuse with."; |
| 157 |
message[14] = " You'll need..."; |
| 158 |
message[15] = " ...Damn it all."; |
| 159 |
message[16] = "Search for a willing Boss Monster#in the Underground. Someone else...#please."; |
| 160 |
message[17] = " Our little girl... Kanako...# She needs to live a happy life,# unaffected by my endeavors."; |
| 161 |
message[18] = " That is my final wish."; |
| 162 |
prt[0] = 1065; |
| 163 |
prt[1] = 1630; |
| 164 |
prt[2] = 1065; |
| 165 |
prt[3] = 1814; |
| 166 |
prt[4] = 1814; |
| 167 |
prt[5] = 3708; |
| 168 |
prt[6] = 1065; |
| 169 |
prt[7] = 1814; |
| 170 |
prt[8] = 1065; |
| 171 |
prt[9] = 1065; |
| 172 |
prt[10] = 1065; |
| 173 |
prt[11] = 1814; |
| 174 |
prt[12] = 1935; |
| 175 |
prt[13] = 1935; |
| 176 |
prt[14] = 1935; |
| 177 |
prt[15] = 3078; |
| 178 |
prt[16] = 1935; |
| 179 |
prt[17] = 1065; |
| 180 |
prt[18] = 1814; |
| 181 |
} |
| 182 |
break; |
| 183 |
case 12: |
| 184 |
case 14: |
| 185 |
audio_play_sound(snd_electric_flash, 1, 0); |
| 186 |
overlay_alpha += 0.35; |
| 187 |
scene++; |
| 188 |
break; |
| 189 |
case 13: |
| 190 |
case 15: |
| 191 |
cutscene_wait(0.6); |
| 192 |
break; |
| 193 |
case 16: |
| 194 |
audio_play_sound(snd_f_noise, 1, 1); |
| 195 |
audio_sound_gain(snd_f_noise, 0, 0); |
| 196 |
audio_sound_gain(snd_f_noise, 1, 2500); |
| 197 |
scene++; |
| 198 |
break; |
| 199 |
case 17: |
| 200 |
if (overlay_alpha < 1) |
| 201 |
overlay_alpha += 0.03; |
| 202 |
else |
| 203 |
cutscene_wait(4); |
| 204 |
break; |
| 205 |
case 18: |
| 206 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1500); |
| 207 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (633, 2500); |
| 208 |
cutscene_advance(); |
| 209 |
break; |
| 210 |
case 19: |
| 211 |
image_alpha = 0; |
| 212 |
if (overlay_alpha > 0) |
| 213 |
overlay_alpha -= 0.05; |
| 214 |
else |
| 215 |
scene++; |
| 216 |
break; |
| 217 |
case 20: |
| 218 |
cutscene_wait(2.5); |
| 219 |
break; |
| 220 |
case 21: |
| 221 |
instance_destroy(); |
| 222 |
break; |
| 223 |
} |
| 224 |
if (scene_change == true) |
| 225 |
{ |
| 226 |
if (sprite_index != spr_chujin_tapes_static) |
| 227 |
{ |
| 228 |
audio_play_sound(snd_f_noise, 1, 1); |
| 229 |
sprite_index = spr_chujin_tapes_static; |
| 230 |
image_index = 0; |
| 231 |
} |
| 232 |
if (scene_change_timer > 0) |
| 233 |
{ |
| 234 |
scene_change_timer -= 1; |
| 235 |
} |
| 236 |
else |
| 237 |
{ |
| 238 |
scene_change = false; |
| 239 |
scene_change_timer = scene_change_timer_max; |
| 240 |
audio_stop_sound(snd_f_noise); |
| 241 |
scene++; |
| 242 |
show_debug_message("HOW?"); |
| 243 |
} |
| 244 |
} |
| 245 |
if (scene >= 12) |
| 246 |
exit; |
| 247 |
var overlay_alpha_default = 0.15; |
| 248 |
if (irandom(80) == 1) |
| 249 |
static_flicker = true; |
| 250 |
if (static_flicker == true) |
| 251 |
{ |
| 252 |
audio_play_sound(snd_electric_flash, 1, 0); |
| 253 |
overlay_alpha = clamp(overlay_alpha + random_range(0.25, 0.5), overlay_alpha_default, 0.75); |
| 254 |
static_flicker = false; |
| 255 |
} |
| 256 |
overlay_alpha = lerp(overlay_alpha, overlay_alpha_default, 0.1); |