1 |
if live_call() |
2 |
return global.live_result; |
3 |
overlay_image_index += 0.3 |
4 |
if (overlay_image_index > 27) |
5 |
overlay_image_index -= 27 |
6 |
switch scene |
7 |
{ |
8 |
case 0: |
9 |
scene_change = true |
10 |
break |
11 |
case 1: |
12 |
cutscene_music_start(589) |
13 |
break |
14 |
case 2: |
15 |
sprite_index = spr_chujin_default_idle |
16 |
cutscene_wait(5) |
17 |
break |
18 |
case 3: |
19 |
cutscene_dialogue_chujin() |
20 |
with (msg) |
21 |
{ |
22 |
message[0] = " Greetings, this is Chujin." |
23 |
message[1] = " I don't have much time these# days for a written journal so# I opted for video." |
24 |
message[2] = " I have no idea who will view# these, if anyone, but I see it# best to document my work." |
25 |
message[3] = " That is all for now. Signing off." |
26 |
prt[0] = 3563 |
27 |
prt[1] = 908 |
28 |
prt[2] = 908 |
29 |
prt[3] = 3563 |
30 |
} |
31 |
break |
32 |
case 4: |
33 |
scene_change = true |
34 |
break |
35 |
case 5: |
36 |
cutscene_dialogue_chujin() |
37 |
with (msg) |
38 |
{ |
39 |
message[0] = " This is Chujin..." |
40 |
message[1] = " Today I traveled to Snowdin with# my daughter on casual business." |
41 |
message[2] = " While I was busy, Kanako wandered# off to play with a resident." |
42 |
message[3] = " That's when it happened..." |
43 |
message[4] = "A few panicked townsfolk ran up to#me saying that a human had entered#the area." |
44 |
message[5] = " This human... they attacked the# monster Kanako was with. " |
45 |
message[6] = " She was so close... She could've# been next." |
46 |
message[7] = " No one was there to protect her...# Not even me..." |
47 |
message[8] = " ..." |
48 |
message[9] = " I don't understand... I just# don't understand!" |
49 |
message[10] = " Humankind already won by trapping# us down here yet they keep twisting# the knife!" |
50 |
message[11] = " This cannot continue any longer!" |
51 |
message[12] = " As of today, I'm looking into# stopping this perpetual injustice# once and for all." |
52 |
prt[0] = 3563 |
53 |
prt[1] = 908 |
54 |
prt[2] = 2129 |
55 |
prt[3] = 3392 |
56 |
prt[4] = 629 |
57 |
prt[5] = 629 |
58 |
prt[6] = 2782 |
59 |
prt[7] = 3194 |
60 |
prt[8] = 3414 |
61 |
prt[9] = 2782 |
62 |
prt[10] = 3194 |
63 |
prt[11] = 908 |
64 |
prt[12] = 3563 |
65 |
} |
66 |
break |
67 |
case 6: |
68 |
scene_change = true |
69 |
break |
70 |
case 7: |
71 |
cutscene_dialogue_chujin() |
72 |
with (msg) |
73 |
{ |
74 |
message[0] = " This is Chujin with unfortunate# news..." |
75 |
message[1] = " I was... fired from my engineering# position." |
76 |
message[2] = " I poured my all into my project# but it wasn't enough!" |
77 |
message[3] = " The programming was buggy but I# know I could've ironed it out with# a few more iterations!" |
78 |
message[4] = " Why am I punished for trying to# take our struggle seriously!? " |
79 |
message[5] = " ...I feel as if I'm the only one# who hasn't forgotten or chosen to # live in ignorance..." |
80 |
message[6] = " ..." |
81 |
message[7] = " I told Ceroba I was retiring.# Can't let her think less of me." |
82 |
message[8] = " But enough of that... it's in the# past. " |
83 |
message[9] = " I must live in the present# and plan for the future." |
84 |
message[10] = " Prove I can save monsterkind...# another way." |
85 |
prt[0] = 3563 |
86 |
prt[1] = 908 |
87 |
prt[2] = 3392 |
88 |
prt[3] = 3392 |
89 |
prt[4] = 2782 |
90 |
prt[5] = 3194 |
91 |
prt[6] = 629 |
92 |
prt[7] = 3563 |
93 |
prt[8] = 908 |
94 |
prt[9] = 908 |
95 |
prt[10] = 3563 |
96 |
} |
97 |
break |
98 |
case 8: |
99 |
scene_change = true |
100 |
break |
101 |
case 9: |
102 |
cutscene_dialogue_chujin() |
103 |
with (msg) |
104 |
{ |
105 |
message[0] = " This is Chujin." |
106 |
message[1] = " After years of research, I've made# a breakthrough!" |
107 |
message[2] = " Boss Monsters... They may be the# key to monsterkind's survival." |
108 |
message[3] = "I was able to reach this conclusion#because I... " |
109 |
message[4] = " ...I carry the Boss Monster gene." |
110 |
message[5] = "This means my SOUL is much stronger#than that of other monsters." |
111 |
message[6] = " More importantly, Boss Monsters# are immortal until they produce# offspring." |
112 |
message[7] = " Right now, monsterkind is few in# numbers compared to humanity but... " |
113 |
message[8] = " ...What if anyone could become# a Boss Monster like me? Like...# Kanako?" |
114 |
message[9] = " As a nation, an army, we could# finally possess enough power to# take the Surface back!" |
115 |
message[10] = " My theory for this involves the# fusion of a human SOUL and a# Boss Monster SOUL." |
116 |
message[11] = " From that, a serum would be# extracted which could transform# any average monster." |
117 |
message[12] = " ...Unfortunately, I have not# garnered enough proof that said# serum is possible." |
118 |
message[13] = " I must conduct more tests." |
119 |
prt[0] = 908 |
120 |
prt[1] = 3563 |
121 |
prt[2] = 629 |
122 |
prt[3] = 629 |
123 |
prt[4] = 3392 |
124 |
prt[5] = 2129 |
125 |
prt[6] = 908 |
126 |
prt[7] = 908 |
127 |
prt[8] = 3563 |
128 |
prt[9] = 629 |
129 |
prt[10] = 3563 |
130 |
prt[11] = 908 |
131 |
prt[12] = 2129 |
132 |
prt[13] = 629 |
133 |
} |
134 |
break |
135 |
case 10: |
136 |
scene_change = true |
137 |
break |
138 |
case 11: |
139 |
cutscene_dialogue_chujin() |
140 |
with (msg) |
141 |
{ |
142 |
chujin_tapes_effects = true |
143 |
message[0] = " This... This is Chujin." |
144 |
message[1] = " I was worried this might happen.# Science is a dangerous game." |
145 |
message[2] = " Rather foolishly, I experimented# on myself... several times." |
146 |
message[3] = "Over and over, the subject rejected#the fusion, and I think I know why." |
147 |
message[4] = " ..." |
148 |
message[5] = " I'll be direct... " |
149 |
message[6] = " My SOUL has deteriorated and I# don't know how much longer I have." |
150 |
message[7] = " However... I believe my theory# holds stronger than it ever did." |
151 |
message[8] = " This is a message to my dear# Ceroba:" |
152 |
message[9] = " This research is up to you. No# one else would listen." |
153 |
message[10] = " After I'm gone... look for the# next human who falls down here." |
154 |
message[11] = " Someone pure of heart# - uncorrupted." |
155 |
message[12] = " I need you to obtain their SOUL# but not just anywhere... " |
156 |
message[13] = " You must have a Boss Monster SOUL# nearby to fuse with." |
157 |
message[14] = " You'll need..." |
158 |
message[15] = " ...Damn it all." |
159 |
message[16] = "Search for a willing Boss Monster#in the Underground. Someone else...#please." |
160 |
message[17] = " Our little girl... Kanako...# She needs to live a happy life,# unaffected by my endeavors." |
161 |
message[18] = " That is my final wish." |
162 |
prt[0] = 1065 |
163 |
prt[1] = 1630 |
164 |
prt[2] = 1065 |
165 |
prt[3] = 1814 |
166 |
prt[4] = 1814 |
167 |
prt[5] = 3708 |
168 |
prt[6] = 1065 |
169 |
prt[7] = 1814 |
170 |
prt[8] = 1065 |
171 |
prt[9] = 1065 |
172 |
prt[10] = 1065 |
173 |
prt[11] = 1814 |
174 |
prt[12] = 1935 |
175 |
prt[13] = 1935 |
176 |
prt[14] = 1935 |
177 |
prt[15] = 3078 |
178 |
prt[16] = 1935 |
179 |
prt[17] = 1065 |
180 |
prt[18] = 1814 |
181 |
} |
182 |
break |
183 |
case 12: |
184 |
case 14: |
185 |
audio_play_sound(snd_electric_flash, 1, 0) |
186 |
overlay_alpha += 0.35 |
187 |
scene++ |
188 |
break |
189 |
case 13: |
190 |
case 15: |
191 |
cutscene_wait(0.6) |
192 |
break |
193 |
case 16: |
194 |
audio_play_sound(snd_f_noise, 1, 1) |
195 |
audio_sound_gain(snd_f_noise, 0, 0) |
196 |
audio_sound_gain(snd_f_noise, 1, 2500) |
197 |
scene++ |
198 |
break |
199 |
case 17: |
200 |
if (overlay_alpha < 1) |
201 |
overlay_alpha += 0.03 |
202 |
else |
203 |
cutscene_wait(4) |
204 |
break |
205 |
case 18: |
206 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 1500) |
207 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (snd_f_noise, 2500) |
208 |
cutscene_advance() |
209 |
break |
210 |
case 19: |
211 |
image_alpha = 0 |
212 |
if (overlay_alpha > 0) |
213 |
overlay_alpha -= 0.05 |
214 |
else |
215 |
scene++ |
216 |
break |
217 |
case 20: |
218 |
cutscene_wait(2.5) |
219 |
break |
220 |
case 21: |
221 |
instance_destroy() |
222 |
break |
223 |
} |
224 |
|
225 |
if (scene_change == true) |
226 |
{ |
227 |
if (sprite_index != spr_chujin_tapes_static) |
228 |
{ |
229 |
audio_play_sound(snd_f_noise, 1, 1) |
230 |
sprite_index = spr_chujin_tapes_static |
231 |
image_index = 0 |
232 |
} |
233 |
if (scene_change_timer > 0) |
234 |
scene_change_timer -= 1 |
235 |
else |
236 |
{ |
237 |
scene_change = false |
238 |
scene_change_timer = scene_change_timer_max |
239 |
audio_stop_sound(snd_f_noise) |
240 |
scene++ |
241 |
show_debug_message("HOW?") |
242 |
} |
243 |
} |
244 |
if (scene >= 12) |
245 |
return; |
246 |
var overlay_alpha_default = 0.15 |
247 |
if (irandom(80) == 1) |
248 |
static_flicker = true |
249 |
if (static_flicker == true) |
250 |
{ |
251 |
audio_play_sound(snd_electric_flash, 1, 0) |
252 |
overlay_alpha = clamp((overlay_alpha + (random_range(0.25, 0.5))), overlay_alpha_default, 0.75) |
253 |
static_flicker = false |
254 |
} |
255 |
overlay_alpha = lerp(overlay_alpha, overlay_alpha_default, 0.1) |