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gml_Object_obj_mansion_hall_fridge_Step_0

(view raw script w/o annotations or w/e)
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event_inherited()
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if interact
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    waiter = 1
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if waiter
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{
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    if (npc_flag == 0)
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            sndfnt_array[0] = 391
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            ch_msg = 1
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            ch[1] = "Yes"
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            ch[2] = "No"
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            message[0] = "* (You open the refrigerator and#  find some leftover corn#  chowder.)"
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            message[1] = "* (Take it?)"
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            if (outcome == 1)
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            {
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                if (global.party_member != -4)
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                {
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                    sndfnt_array[2] = 102
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                    message[2] = "* You that hungry?"
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                    message[3] = "* Um, alright then.    "
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                    message[4] = "* I suppose she won't#  miss it... right?"
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                    prt[2] = 311
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                    prt[3] = 324
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                    prt[4] = 321
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                    sndfnt_array[5] = 391
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                }
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                if scr_item
scr_item

function scr_item(argument0) //gml_Script_scr_item { nm = argument0 var i = 1 while (i <= 8) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm return true; } else { if (i == 8) return false; i++ continue } } }
("Corn Chowder")
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                {
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                    if (global.party_member != -4)
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                        var msg_number = 5
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                    else
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                        msg_number = 2
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                    message[msg_number] = "* (You got some Corn Chowder!)"
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                    other.item_check = 1
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                }
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                else
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                {
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                    if (global.party_member != -4)
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                        msg_number = 5
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                    else
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                        msg_number = 2
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                    message[msg_number] = "* (Not enough space.)"
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                    other.item_check = -1
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                }
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            }
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            else if (outcome == 2)
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                other.waiter = 0
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            if (message_current == 5 && other.item_check != 0)
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            {
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                if (other.item_check == 1)
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                    other.npc_flag = 1
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                else
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                    audio_play_sound(snd_fail, 1, 0)
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                other.item_check = 0
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                other.waiter = 0
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            }
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        }
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    }
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    else
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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            message[0] = "* (Nothing inside the#  refrigerator seems useful.)"
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        waiter = 0
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    }
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}