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gml_Object_obj_martlet_attack_glass_Destroy_0

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1
if live_call()
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    return global.live_result;
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audio_play_sound(choose(220, 398, 221, 222), 1, 0)
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var shard_number = 4
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for (var i = 0; i < shard_number; i++)
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    instance_create_depth(x, (y + vspeed * 2), (depth - 1), obj_martlet_attack_glass_shard)
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with (instance_place((x - 1), y, obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1
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}
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with (instance_place((x + 1), y, obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1
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}
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with (instance_place(x, (y - 1), obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1
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}
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with (instance_place(x, (y + 1), obj_martlet_attack_glass))
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{
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    if (direction == other.direction)
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        destroy_timer = 1
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}