1 |
if live_call() |
2 |
return global.live_result; |
3 |
var soul = obj_heart_battle_fighting_yellow_final |
4 |
var battle_box = obj_dialogue_box_battle_transformation_any |
5 |
var right_boundary = battle_box.bbox_right - 4 |
6 |
var left_boundary = battle_box.bbox_left + 4 |
7 |
var top_boundary = battle_box.bbox_top + 4 |
8 |
var bottom_boundary = battle_box.bbox_bottom - 4 |
9 |
if place_meeting(x, y, soul) |
10 |
{ |
11 |
if soul.is_dashing |
12 |
instance_destroy() |
13 |
else |
14 |
{ |
15 |
var soul_bbox_right = soul.x + 8 |
16 |
var soul_bbox_left = soul.x - 8 |
17 |
var soul_bbox_top = soul.y - 8 |
18 |
var soul_bbox_bottom = soul.y + 8 |
19 |
if (vspeed != 0) |
20 |
{ |
21 |
if (soul.x <= bbox_right && soul.x >= bbox_left) |
22 |
{ |
23 |
while ((soul.y + vspeed) > y && soul.bbox_top < bbox_bottom) |
24 |
soul.y += 1 |
25 |
while ((soul.y + vspeed) < y && soul.bbox_bottom > bbox_top) |
26 |
soul.y -= 1 |
27 |
} |
28 |
} |
29 |
else if (hspeed != 0) |
30 |
{ |
31 |
if (soul.y >= bbox_top && soul.y <= bbox_bottom) |
32 |
{ |
33 |
while ((soul.x + hspeed) > x && soul.bbox_left < bbox_right) |
34 |
soul.x += 1 |
35 |
while ((soul.x + hspeed) < x && soul.bbox_right > bbox_left) |
36 |
soul.x -= 1 |
37 |
} |
38 |
} |
39 |
if (soul.bbox_left < left_boundary || soul.bbox_right > right_boundary || soul.bbox_bottom > bottom_boundary || soul.bbox_top < top_boundary) |
40 |
{ |
41 |
soul.x = clamp(soul.x, (left_boundary + 8), (right_boundary - 8)) |
42 |
soul.y = clamp(soul.y, (top_boundary + 8), (bottom_boundary - 8)) |
43 |
instance_create_depth((soul.x - 6), (soul.y - 6), -100, obj_martlet_attack_glass_hurtbox) |
44 |
instance_destroy() |
45 |
} |
46 |
} |
47 |
} |