1 |
if live_call() |
2 |
return global.live_result; |
3 |
var random_number = irandom_range(4, 5) |
4 |
switch random_number |
5 |
{ |
6 |
case 4: |
7 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_4 |
8 |
break |
9 |
case 5: |
10 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_5 |
11 |
break |
12 |
default: |
13 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_1 |
14 |
} |
15 |
|
16 |
for (var i = 0; i < fcreate_count; i += 1) |
17 |
{ |
18 |
var fcreate_x = x + feather_radius * cos(degtorad(fcreate_angle_diff)) |
19 |
var fcreate_y = y - feather_radius * sin(degtorad(fcreate_angle_diff)) |
20 |
global.id_store = id |
21 |
instance_create_depth(fcreate_x, fcreate_y, -100, obj_battle_enemy_attack_martlet_genocide_feather_ext_feather_final) |
22 |
id_feather[i] = global.id_store |
23 |
with (id_feather[i]) |
24 |
{ |
25 |
sprite_index = other.feather_sprite |
26 |
image_index = 0 |
27 |
image_speed = 0 |
28 |
if (other.feather_targetted == true) |
29 |
image_angle = other.fcreate_angle - i * other.fcreate_decrease |
30 |
else |
31 |
{ |
32 |
var image_angle_inc = 360 / other.fcreate_count |
33 |
image_angle = i * image_angle_inc |
34 |
} |
35 |
trail_sprite = sprite_index |
36 |
} |
37 |
} |
38 |
can_move = true |
39 |
switch feather_sprite |
40 |
{ |
41 |
case spr_battle_enemy_attack_martlet_feather_1: |
42 |
case 2274: |
43 |
case 2275: |
44 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0) |
45 |
break |
46 |
case 2276: |
47 |
case 2278: |
48 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
49 |
break |
50 |
default: |
51 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
52 |
} |