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gml_Object_obj_martlet_attack_splitting_feather_target_axis_Draw_0

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1
if live_call()
2
    return global.live_result;
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
4
if (id_feather.feather_targetted == true)
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    draw_sprite_ext(spr_battle_enemy_attack_martlet_target_spread, image_index, x, y, image_xscale, image_yscale, draw_angle, c_white, image_alpha)
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else
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    draw_sprite_ext(spr_battle_enemy_attack_martlet_target_big_circle, image_index, x, y, image_xscale, image_yscale, draw_angle, c_white, image_alpha)