| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | attack_event_shake = false; |
| 4 | attack_delay = 0; |
| 5 | attack_speed = 0.7; |
| 6 | can_move = true; |
| 7 | scene = 0; |
| 8 | cutscene_timer = 0; |
| 9 | image_alpha = 0; |
| 10 | x_diff = obj_heart_battle_fighting_parent.x - x; |
| 11 | y_diff = obj_heart_battle_fighting_parent.y - y; |
| 12 | x_last = x; |
| 13 | spawn_noloop = false; |
| 14 | depth = obj_heart_battle_fighting_parent.depth - 1; |