1 | if live_call() |
2 | return global.live_result; |
3 | attack_event_shake = false |
4 | attack_delay = 0 |
5 | attack_speed = 0.7 |
6 | can_move = true |
7 | scene = 0 |
8 | cutscene_timer = 0 |
9 | image_alpha = 0 |
10 | x_diff = obj_heart_battle_fighting_parent.x - x |
11 | y_diff = obj_heart_battle_fighting_parent.y - y |
12 | x_last = x |
13 | spawn_noloop = false |
14 | depth = obj_heart_battle_fighting_parent.depth - 1 |