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gml_Object_obj_martlet_attack_talon_Create_0

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1
if live_call()
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    return global.live_result;
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attack_event_shake = false
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attack_delay = 0
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attack_speed = 0.7
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can_move = true
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scene = 0
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cutscene_timer = 0
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image_alpha = 0
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x_diff = obj_heart_battle_fighting_parent.x - x
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y_diff = obj_heart_battle_fighting_parent.y - y
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x_last = x
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spawn_noloop = false
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depth = obj_heart_battle_fighting_parent.depth - 1