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gml_Object_obj_martlet_attack_talon_giant_Step_0

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if live_call()
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    return global.live_result;
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sprite_set_offset(spr_martlet_attack_talon_giant, 58, 0)
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switch scene
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{
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    case 0:
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        if (image_alpha < 1)
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            image_alpha += 0.15
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        vspeed -= 0.15
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        cutscene_wait(0.4)
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        break
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    case 1:
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        if (vspeed < vspeed_max)
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            vspeed = lerp(vspeed, (vspeed_max + 0.1), 0.15)
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        else
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            vspeed = vspeed_max
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        break
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}
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if (y > (battle_box.bbox_bottom - 140))
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{
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    vspeed = lerp(vspeed, 0, 0.15)
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    image_alpha -= 0.1
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    if (image_alpha <= 0)
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        vspeed = 0
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}