1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
event_user(0) |
4 |
if (enemy_dead == true) |
5 |
{ |
6 |
x = starting_point_x |
7 |
y = starting_point_y |
8 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead) |
9 |
instance_destroy() |
10 |
return; |
11 |
} |
12 |
else if (enemy_spared == true) |
13 |
{ |
14 |
sprite_index = spr_martlet_spared |
15 |
x = starting_point_x |
16 |
y = starting_point_y |
17 |
image_xscale = starting_point_xscale |
18 |
image_yscale = starting_point_yscale |
19 |
image_alpha = 0.5 |
20 |
if (no_loop_create_clouds == false) |
21 |
{ |
22 |
for (i = 0; i <= 11; i += 1) |
23 |
instance_create(x, (y - 112), obj_spare_cloud) |
24 |
} |
25 |
no_loop_create_clouds = true |
26 |
} |
27 |
if (damage_disjoint_count > 0) |
28 |
damage_disjoint_count -= 1 |
29 |
else if (enemy_dead == false && enemy_spared == false) |
30 |
{ |
31 |
if (global.current_hp_enemy <= 0) |
32 |
sprite_index = spr_martlet_body |
33 |
else |
34 |
sprite_index = spr_martlet_body |
35 |
} |
36 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
37 |
{ |
38 |
time_elapsed = 0 |
39 |
sign_modifier = 1 |
40 |
damage_disjoint_count = 12 |
41 |
no_loop_damage_disjoint_count = true |
42 |
} |
43 |
else if (!instance_exists(obj_text_damage_count)) |
44 |
no_loop_damage_disjoint_count = false |
45 |
if (damage_disjoint_count == 12) |
46 |
damage_disjoint_x = -50 |
47 |
else if (damage_disjoint_count == 10) |
48 |
damage_disjoint_x = 50 |
49 |
else if (damage_disjoint_count == 8) |
50 |
damage_disjoint_x = -20 |
51 |
else if (damage_disjoint_count == 6) |
52 |
damage_disjoint_x = 20 |
53 |
else if (damage_disjoint_count == 4) |
54 |
damage_disjoint_x = -10 |
55 |
else if (damage_disjoint_count == 2) |
56 |
damage_disjoint_x = 10 |
57 |
else if (damage_disjoint_count == 0) |
58 |
damage_disjoint_x = 0 |
59 |
if (damage_disjoint_count > 0) |
60 |
{ |
61 |
sprite_index = spr_martlet_hit |
62 |
image_xscale = starting_point_xscale |
63 |
image_yscale = starting_point_yscale |
64 |
} |
65 |
if (global.current_hp_enemy <= 0) |
66 |
{ |
67 |
time_elapsed = 0 |
68 |
sign_modifier = 1 |
69 |
} |
70 |
x = draw_position_x + damage_disjoint_x |
71 |
y = draw_position_y + damage_disjoint_y |
72 |
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 1))) && enemy_dead == false && enemy_spared == false && image_alpha > 0) |
73 |
{ |
74 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
75 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math) |
76 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
77 |
image_xscale = draw_position_xscale - animation_disjoint_yscale * (max_rise_ext / max_rise) |
78 |
var image_yscale_store = image_yscale |
79 |
var time_elapsed_head = time_elapsed - time_elapsed_decrease_head |
80 |
if (time_elapsed_head < 0) |
81 |
{ |
82 |
time_elapsed_head += time_max |
83 |
sign_modifier_head = (-sign_modifier) |
84 |
} |
85 |
else |
86 |
sign_modifier_head = sign_modifier |
87 |
game_maker_cannot_do_math = power((time_elapsed_head / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
88 |
animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math) |
89 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
90 |
head_displacement_y = bbox_top + sprite_height * head_displacement_y_multiplier |
91 |
image_yscale = image_yscale_store |
92 |
var time_elapsed_hand_left = time_elapsed - time_elapsed_decrease_hand_left |
93 |
if (time_elapsed_hand_left < 0) |
94 |
{ |
95 |
time_elapsed_hand_left += time_max |
96 |
sign_modifier_hand_left = (-sign_modifier) |
97 |
} |
98 |
else |
99 |
sign_modifier_hand_left = sign_modifier |
100 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
101 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise - game_maker_cannot_do_math) |
102 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
103 |
hand_left_displacement_y = floor(bbox_top + sprite_height * hand_left_displacement_y_multiplier) |
104 |
image_yscale = image_yscale_store |
105 |
var time_elapsed_hand_right = time_elapsed - time_elapsed_decrease_hand_right |
106 |
if (time_elapsed_hand_right < 0) |
107 |
{ |
108 |
time_elapsed_hand_right += time_max |
109 |
sign_modifier_hand_right = (-sign_modifier) |
110 |
} |
111 |
else |
112 |
sign_modifier_hand_right = sign_modifier |
113 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
114 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise - game_maker_cannot_do_math) |
115 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
116 |
hand_right_displacement_y = floor(bbox_top + sprite_height * hand_right_displacement_y_multiplier) |
117 |
image_yscale = image_yscale_store |
118 |
time_elapsed += time_increase |
119 |
if (time_elapsed >= time_max) |
120 |
{ |
121 |
time_elapsed = 0 |
122 |
sign_modifier = (-sign_modifier) |
123 |
} |
124 |
animating = true |
125 |
} |
126 |
else |
127 |
animating = false |
128 |
event_user(1) |
129 |
with (obj_martlet_body_shadow) |
130 |
event_user(0) |