| 1 |
var hp_percentage = global.current_hp_enemy / global.max_hp_enemy; |
| 2 |
switch (fmartlet_event_lowhp) |
| 3 |
{ |
| 4 |
case 0: |
| 5 |
if (hp_percentage <= 0.8) |
| 6 |
{ |
| 7 |
fmartlet_event_lowhp = 1; |
| 8 |
global.attack_cycle = 40; |
| 9 |
exit; |
| 10 |
} |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
if (hp_percentage <= 0.6) |
| 14 |
{ |
| 15 |
fmartlet_event_lowhp = 2; |
| 16 |
global.attack_cycle = 41; |
| 17 |
exit; |
| 18 |
} |
| 19 |
break; |
| 20 |
case 2: |
| 21 |
if (hp_percentage <= 0.4) |
| 22 |
{ |
| 23 |
fmartlet_event_lowhp = 3; |
| 24 |
global.attack_cycle = 42; |
| 25 |
exit; |
| 26 |
} |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
if (hp_percentage <= 0.2) |
| 30 |
{ |
| 31 |
fmartlet_event_lowhp = 4; |
| 32 |
global.attack_cycle = 43; |
| 33 |
exit; |
| 34 |
} |
| 35 |
break; |
| 36 |
} |
| 37 |
if (ds_list_size(fmartlet_atpool) == 0) |
| 38 |
event_user(1); |
| 39 |
var random_pos = irandom(ds_list_size(fmartlet_atpool) - 1); |
| 40 |
var new_attack = ds_list_find_value(fmartlet_atpool, random_pos); |
| 41 |
global.attack_cycle = new_attack; |
| 42 |
ds_list_delete(fmartlet_atpool, random_pos); |