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gml_Object_obj_martlet_final_2_base_Create_0

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1
if live_call()
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    return global.live_result;
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martlet_head = instance_create_depth(x, (y - 20), (depth - 2), obj_martlet_final_2_head)
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martlet_legs = instance_create_depth((x + 10), (y + 35), (depth + 1), obj_martlet_final_2_legs)
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martlet_fist_left = instance_create_depth((x - 30), (y - 5), (depth - 4), obj_martlet_final_2_fist_1)
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martlet_fist_right = instance_create_depth((x - 10), (y - 50), (depth + 1), obj_martlet_final_2_fist_2)
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martlet_hair = instance_create_depth(300, 75, (depth + 4), obj_martlet_final_2_hair)
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martlet_animation_enabled = false
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martlet_sprites_reset = false
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martlet_target_melt_sprite = sprite_index
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martlet_previous_melt_sprite = sprite_index
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martlet_previous_melt_sprite_alpha = 0
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martlet_sprite_base = 2690
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no_loop = false
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damage_disjoint_count = 0
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damage_disjoint_x = 0
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no_loop_damage_disjoint_count = false
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starting_point_x = x
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starting_point_y = y
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sin_timer = 0
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healthbar_alpha = 0
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healthbar_timer = 0
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healthbar_timer_max = 30
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damage_flash_timer = 0