1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_self() |
4 |
if (damage_flash_timer > 0) |
5 |
{ |
6 |
shader_set(sh_flash) |
7 |
with (obj_martlet_body_part_base) |
8 |
{ |
9 |
if (visible == true) |
10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, (image_alpha * 0.25)) |
11 |
} |
12 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, (image_alpha * 0.25)) |
13 |
shader_reset() |
14 |
} |
15 |
draw_set_alpha(martlet_previous_melt_sprite_alpha) |
16 |
draw_sprite(martlet_previous_melt_sprite, 0, x, y) |
17 |
if (martlet_previous_melt_sprite == spr_martlet_f2_torso) |
18 |
{ |
19 |
with (obj_martlet_body_part_base) |
20 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, other.martlet_previous_melt_sprite_alpha) |
21 |
} |
22 |
draw_set_alpha(1) |