| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_self(); |
| 4 |
if (damage_flash_timer > 0) |
| 5 |
{ |
| 6 |
shader_set(sh_flash); |
| 7 |
with (obj_martlet_body_part_base) |
| 8 |
{ |
| 9 |
if (visible == true) |
| 10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * 0.25); |
| 11 |
} |
| 12 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * 0.25); |
| 13 |
shader_reset(); |
| 14 |
} |
| 15 |
draw_set_alpha(martlet_previous_melt_sprite_alpha); |
| 16 |
draw_sprite(martlet_previous_melt_sprite, 0, x, y); |
| 17 |
if (martlet_previous_melt_sprite == 2690) |
| 18 |
{ |
| 19 |
with (obj_martlet_body_part_base) |
| 20 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, other.martlet_previous_melt_sprite_alpha); |
| 21 |
} |
| 22 |
draw_set_alpha(1); |