Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_martlet_final_2_base_Draw_73

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
draw_set_alpha(healthbar_alpha)
4
draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy * 100), c_red, c_lime, c_lime, 0, true, false)
5
draw_set_alpha(1)