1 | if live_call() |
2 | return global.live_result; |
3 | draw_set_alpha(healthbar_alpha) |
4 | draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy * 100), c_red, c_lime, c_lime, 0, true, false) |
5 | draw_set_alpha(1) |