| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
mask_index = spr_martlet_f2_torso; |
| 4 |
if (martlet_sprites_reset == true) |
| 5 |
{ |
| 6 |
martlet_animation_enabled = true; |
| 7 |
martlet_sprites_reset = false; |
| 8 |
sprite_index = martlet_sprite_base; |
| 9 |
image_xscale = 1; |
| 10 |
image_yscale = 1; |
| 11 |
} |
| 12 |
if (sprite_index == martlet_sprite_base) |
| 13 |
{ |
| 14 |
with (obj_martlet_body_part_base) |
| 15 |
visible = true; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
if (sprite_index != spr_martlet_f2_start) |
| 20 |
image_speed = 1; |
| 21 |
martlet_animation_enabled = false; |
| 22 |
with (obj_martlet_body_part_base) |
| 23 |
visible = false; |
| 24 |
} |
| 25 |
if (martlet_animation_enabled == true) |
| 26 |
{ |
| 27 |
no_loop = false; |
| 28 |
sin_timer += 33; |
| 29 |
if (sin_timer > 2000000) |
| 30 |
sin_timer = 0; |
| 31 |
image_angle = cos(current_time / 750) * -3; |
| 32 |
y = ystart + (cos(current_time / 750) * 3); |
| 33 |
x = xstart + damage_disjoint_x; |
| 34 |
with (martlet_head) |
| 35 |
{ |
| 36 |
y = ystart + (cos(current_time / 750) * 3); |
| 37 |
x = xstart + (cos(current_time / 750) * 3) + other.damage_disjoint_x; |
| 38 |
} |
| 39 |
with (martlet_hair) |
| 40 |
{ |
| 41 |
y = ystart + (cos(current_time / 750) * 3); |
| 42 |
x = xstart + (cos(current_time / 750) * 3) + other.damage_disjoint_x; |
| 43 |
} |
| 44 |
with (martlet_fist_left) |
| 45 |
{ |
| 46 |
y = ystart + (cos(current_time / 750) * 2); |
| 47 |
x = xstart + (sin(current_time / 750) * 2) + other.damage_disjoint_x; |
| 48 |
image_angle = cos(current_time / 750) * 8; |
| 49 |
} |
| 50 |
with (martlet_fist_right) |
| 51 |
{ |
| 52 |
y = ystart + (cos(current_time / 750) * 4); |
| 53 |
x = xstart + (sin(current_time / 900) * 4) + other.damage_disjoint_x; |
| 54 |
image_angle = cos(current_time / 900) * 6; |
| 55 |
} |
| 56 |
with (martlet_legs) |
| 57 |
{ |
| 58 |
image_xscale = 1 + (sin(current_time / 750) * 0.02); |
| 59 |
x = xstart + other.damage_disjoint_x; |
| 60 |
} |
| 61 |
} |
| 62 |
else if (!no_loop) |
| 63 |
{ |
| 64 |
no_loop = true; |
| 65 |
sin_timer = 0; |
| 66 |
image_angle = 0; |
| 67 |
y = lerp(y, ystart, 0.25); |
| 68 |
x = lerp(x, xstart, 0.25); |
| 69 |
} |
| 70 |
else |
| 71 |
{ |
| 72 |
x = xstart + damage_disjoint_x; |
| 73 |
} |
| 74 |
if (damage_disjoint_count > 0) |
| 75 |
damage_disjoint_count -= 1; |
| 76 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 77 |
{ |
| 78 |
damage_disjoint_count = 12; |
| 79 |
no_loop_damage_disjoint_count = true; |
| 80 |
} |
| 81 |
else if (!instance_exists(obj_text_damage_count)) |
| 82 |
{ |
| 83 |
no_loop_damage_disjoint_count = false; |
| 84 |
} |
| 85 |
if (damage_disjoint_count == 12) |
| 86 |
damage_disjoint_x = -50; |
| 87 |
else if (damage_disjoint_count == 10) |
| 88 |
damage_disjoint_x = 50; |
| 89 |
else if (damage_disjoint_count == 8) |
| 90 |
damage_disjoint_x = -20; |
| 91 |
else if (damage_disjoint_count == 6) |
| 92 |
damage_disjoint_x = 20; |
| 93 |
else if (damage_disjoint_count == 4) |
| 94 |
damage_disjoint_x = -10; |
| 95 |
else if (damage_disjoint_count == 2) |
| 96 |
damage_disjoint_x = 10; |
| 97 |
else if (damage_disjoint_count == 0) |
| 98 |
damage_disjoint_x = 0; |
| 99 |
if (martlet_target_melt_sprite != martlet_previous_melt_sprite && martlet_previous_melt_sprite_alpha == 0) |
| 100 |
{ |
| 101 |
sprite_index = martlet_target_melt_sprite; |
| 102 |
martlet_previous_melt_sprite_alpha = 1; |
| 103 |
} |
| 104 |
martlet_previous_melt_sprite_alpha = lerp(martlet_previous_melt_sprite_alpha, 0, 0.1); |
| 105 |
if (martlet_previous_melt_sprite_alpha <= 0.1) |
| 106 |
{ |
| 107 |
martlet_previous_melt_sprite_alpha = 0; |
| 108 |
martlet_previous_melt_sprite = martlet_target_melt_sprite; |
| 109 |
} |
| 110 |
if (healthbar_timer > 0) |
| 111 |
healthbar_timer--; |
| 112 |
else if (healthbar_alpha > 0) |
| 113 |
healthbar_alpha -= 0.1; |
| 114 |
if (damage_flash_timer > 0) |
| 115 |
damage_flash_timer -= 1; |
| 116 |
if (image_alpha > 0) |
| 117 |
{ |
| 118 |
with (obj_heart_yellow_shot) |
| 119 |
{ |
| 120 |
if (place_meeting(x, y, obj_martlet_final_2_base)) |
| 121 |
{ |
| 122 |
other.healthbar_timer = other.healthbar_timer_max; |
| 123 |
other.healthbar_alpha = 1; |
| 124 |
other.damage_flash_timer = 3; |
| 125 |
var shot_damage = 3; |
| 126 |
global.current_hp_enemy = clamp(global.current_hp_enemy - shot_damage, 1, 9999); |
| 127 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
| 128 |
audio_play_sound(snd_arc_hit, 0.1, 0); |
| 129 |
if (object_index != obj_heart_yellow_shot_blast_collider) |
| 130 |
instance_destroy(); |
| 131 |
} |
| 132 |
} |
| 133 |
} |