1 | switch global.last_action_selected |
2 | { |
3 | case "Action 2 Message 0": |
4 | with (obj_dialogue_battle_action_selected_action_2) |
5 | { |
6 | message = 0 |
7 | var heal_amount = choose(20, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25) |
8 | message[0] = "* Gained " + string(heal_amount) + "HP!" |
9 | message_length = string_length(message[message_current]) |
10 | } |
11 | if (global.current_hp_self < global.max_hp_self) |
12 | global.current_hp_self = clamp((global.current_hp_self + heal_amount), 0, global.max_hp_self) |
13 | break |
14 | } |
15 | |
16 | audio_play_sound(snd_battle_item_eat, 1, 0) |
17 | can_skip = true |