| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (damage_flash_timer > 0) |
| 4 |
{ |
| 5 |
shader_set(sh_flash); |
| 6 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
| 7 |
shader_reset(); |
| 8 |
} |
| 9 |
if (white_fade_alpha > 0) |
| 10 |
{ |
| 11 |
draw_set_alpha(white_fade_alpha); |
| 12 |
draw_set_color(c_white); |
| 13 |
draw_rectangle(0, 0, 640, 480, false); |
| 14 |
draw_set_alpha(1); |
| 15 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); |
| 16 |
} |
| 17 |
if (fade_out == true) |
| 18 |
{ |
| 19 |
draw_set_alpha(fade_alpha); |
| 20 |
draw_set_color(c_black); |
| 21 |
draw_rectangle(0, 0, 640, 480, false); |
| 22 |
draw_set_alpha(1); |
| 23 |
} |