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gml_Object_obj_martlet_final_armor_Draw_73

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1
if live_call()
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    return global.live_result;
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if (damage_flash_timer > 0)
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{
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    shader_set(sh_flash)
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
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    shader_reset()
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}
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if (white_fade_alpha > 0)
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{
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    draw_set_alpha(white_fade_alpha)
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    draw_set_color(c_white)
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    draw_rectangle(0, 0, 640, 480, false)
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    draw_set_alpha(1)
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha)
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}
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if (fade_out == true)
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{
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    draw_set_alpha(fade_alpha)
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    draw_set_color(c_black)
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    draw_rectangle(0, 0, 640, 480, false)
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    draw_set_alpha(1)
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}