1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_self() |
4 |
if (sprite_index == martlet_sprite_base) |
5 |
return; |
6 |
if (!surface_exists(wing_surf)) |
7 |
wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface)) |
8 |
surface_set_target(wing_surf) |
9 |
draw_clear_alpha(c_black, 0) |
10 |
var sprite_name = sprite_get_name(sprite_index) + "_mask" |
11 |
var mask_asset = asset_get_index(sprite_name) |
12 |
if (mask_asset != -1) |
13 |
{ |
14 |
draw_sprite_ext(mask_asset, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, 1) |
15 |
draw_set_blend_mode_ext(7, 8) |
16 |
draw_sprite_tiled(space_test, 0, 0, 0) |
17 |
draw_set_blend_mode(0) |
18 |
} |
19 |
surface_reset_target() |
20 |
draw_surface(wing_surf, 0, 0) |