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gml_Object_obj_martlet_final_base_Draw_73

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1
if live_call()
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    return global.live_result;
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if (damage_flash_timer > 0)
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{
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    shader_set(sh_flash)
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
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    if (sprite_index != spr_martlet_final_wing_attack)
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    {
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        with (obj_martlet_final_wing)
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            draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
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    }
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    shader_reset()
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}
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draw_set_alpha(healthbar_alpha)
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draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy * 100), c_red, c_lime, c_lime, 0, true, false)
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draw_set_alpha(1)