1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (damage_flash_timer > 0) |
4 |
{ |
5 |
shader_set(sh_flash) |
6 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha) |
7 |
if (sprite_index != spr_martlet_final_wing_attack) |
8 |
{ |
9 |
with (obj_martlet_final_wing) |
10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha) |
11 |
} |
12 |
shader_reset() |
13 |
} |
14 |
draw_set_alpha(healthbar_alpha) |
15 |
draw_healthbar(220, 10, 420, 20, (global.current_hp_enemy / global.max_hp_enemy * 100), c_red, c_lime, c_lime, 0, true, false) |
16 |
draw_set_alpha(1) |