1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (martlet_sprites_reset == true) |
4 |
{ |
5 |
martlet_animation_enabled = true |
6 |
martlet_sprites_reset = false |
7 |
sprite_index = martlet_sprite_base |
8 |
image_xscale = 1 |
9 |
image_yscale = 1 |
10 |
} |
11 |
if (sprite_index == martlet_sprite_base) |
12 |
{ |
13 |
if surface_exists(wing_surf) |
14 |
surface_free(wing_surf) |
15 |
with (obj_martlet_body_part_base) |
16 |
{ |
17 |
image_angle = other.image_angle |
18 |
y = other.y |
19 |
x = other.x |
20 |
visible = true |
21 |
image_speed = other.speed_multiplier |
22 |
} |
23 |
} |
24 |
else |
25 |
{ |
26 |
martlet_animation_enabled = false |
27 |
with (obj_martlet_body_part_base) |
28 |
{ |
29 |
image_angle = other.image_angle |
30 |
image_yscale = 1 |
31 |
y = other.y |
32 |
x = other.x |
33 |
visible = false |
34 |
if (object_index == obj_martlet_final_hair && other.sprite_index == spr_martlet_final_scream) |
35 |
visible = true |
36 |
} |
37 |
} |
38 |
if (martlet_animation_enabled == true) |
39 |
{ |
40 |
var _speed_multiplier = speed_multiplier |
41 |
no_loop = false |
42 |
sin_timer += (33 * _speed_multiplier) |
43 |
if (sin_timer > 2000000) |
44 |
sin_timer = 0 |
45 |
image_angle = 0 + (sin(sin_timer / 1000)) * 5 |
46 |
y = martlet_y_target + (sin(sin_timer / 500)) * 20 |
47 |
x = xstart + (sin(sin_timer / 2000)) * 40 |
48 |
with (obj_martlet_final_leg_front) |
49 |
{ |
50 |
var scale_modif = (cos(current_time / 500)) * 0.04 |
51 |
image_yscale = 1 + scale_modif * _speed_multiplier |
52 |
var y_modif = (cos(current_time / 500)) * 2 |
53 |
y += (y_modif * _speed_multiplier) |
54 |
} |
55 |
with (obj_martlet_final_talon_front) |
56 |
{ |
57 |
scale_modif = (cos(current_time / 500)) * 0.04 |
58 |
image_yscale = 1 + scale_modif * _speed_multiplier |
59 |
y_modif = (cos(current_time / 500)) * 3 |
60 |
y += (y_modif * _speed_multiplier) |
61 |
} |
62 |
with (obj_martlet_final_leg_back) |
63 |
{ |
64 |
scale_modif = (cos(current_time / 750)) * 0.04 |
65 |
image_yscale = 1 + scale_modif * _speed_multiplier |
66 |
y_modif = (cos(current_time / 750)) * 1 |
67 |
y += (y_modif * _speed_multiplier) |
68 |
} |
69 |
with (obj_martlet_final_talon_back) |
70 |
{ |
71 |
scale_modif = (cos(current_time / 750)) * 0.04 |
72 |
image_yscale = 1 + scale_modif * _speed_multiplier |
73 |
y_modif = (cos(current_time / 300)) * 2 |
74 |
y += (y_modif * _speed_multiplier) |
75 |
} |
76 |
with (obj_martlet_final_head) |
77 |
{ |
78 |
y_modif = (cos(current_time / 1000)) * 3 |
79 |
y += (y_modif * _speed_multiplier) |
80 |
} |
81 |
with (obj_martlet_final_hair) |
82 |
{ |
83 |
y_modif = (cos(current_time / 1000)) * 3 |
84 |
y += (y_modif * _speed_multiplier) |
85 |
} |
86 |
} |
87 |
else if (!no_loop) |
88 |
{ |
89 |
no_loop = true |
90 |
sin_timer = 0 |
91 |
image_angle = lerp(image_angle, 0, 0.25) |
92 |
y = lerp(y, martlet_y_target, 0.25) |
93 |
x = lerp(x, xstart, 0.25) |
94 |
} |
95 |
if (healthbar_timer > 0) |
96 |
healthbar_timer-- |
97 |
else if (healthbar_alpha > 0) |
98 |
healthbar_alpha -= 0.1 |
99 |
if (damage_flash_timer > 0) |
100 |
damage_flash_timer -= 1 |
101 |
if ((sprite_index == martlet_sprite_base || sprite_index == spr_martlet_final_wing_attack) && image_alpha > 0) |
102 |
{ |
103 |
with (obj_heart_yellow_shot) |
104 |
{ |
105 |
if (place_meeting(x, y, obj_martlet_final_base) || place_meeting(x, y, obj_martlet_final_wing)) |
106 |
{ |
107 |
other.healthbar_timer = other.healthbar_timer_max |
108 |
other.healthbar_alpha = 1 |
109 |
other.damage_flash_timer = 3 |
110 |
var shot_damage = round((global.player_weapon_attack + global.player_attack - global.enemy_defense_stat) * 1) |
111 |
global.current_hp_enemy -= shot_damage |
112 |
global.current_hp_enemy_draw = global.current_hp_enemy |
113 |
audio_play_sound(snd_arc_hit, 0.1, 0) |
114 |
if (object_index != obj_heart_yellow_shot_blast_collider) |
115 |
instance_destroy() |
116 |
} |
117 |
} |
118 |
} |