1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if cutscene_wait(1) |
7 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
8 |
break |
9 |
case 1: |
10 |
if cutscene_wait(2.5) |
11 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
12 |
break |
13 |
case 2: |
14 |
cutscene_wait(0.75) |
15 |
break |
16 |
case 3: |
17 |
cutscene_dialogue() |
18 |
with (msg) |
19 |
{ |
20 |
talker[0] = 1164 |
21 |
talker[1] = 2588 |
22 |
message[0] = "* Where are you off to in such a# hurry?" |
23 |
message[1] = "* O-Oh, me?" |
24 |
message[2] = "* Umm..." |
25 |
} |
26 |
break |
27 |
case 4: |
28 |
draw_alpha = lerp(draw_alpha, 0, 0.1) |
29 |
if (draw_alpha <= 0.01) |
30 |
draw_alpha = 0 |
31 |
if (draw_alpha == 0) |
32 |
scene++ |
33 |
break |
34 |
case 5: |
35 |
cutscene_wait(1) |
36 |
break |
37 |
case 6: |
38 |
cutscene_dialogue() |
39 |
with (msg) |
40 |
{ |
41 |
talker[0] = 2588 |
42 |
talker[2] = 1164 |
43 |
talker[3] = 2588 |
44 |
talker[6] = 1164 |
45 |
message[0] = "* I'm still waiting on# the new security budget# so in the meantime..." |
46 |
message[1] = "* ...I decided to move# the lab cameras to# Waterfall." |
47 |
message[2] = "* Waterfall?" |
48 |
message[3] = "* A-AND Snowdin!" |
49 |
message[4] = "* Yeah! So... " |
50 |
message[5] = "* Keep watch while the# lab surveillance is# down, okay?" |
51 |
message[6] = "* Aye aye!" |
52 |
prt[0] = 1565 |
53 |
prt[1] = 1565 |
54 |
prt[2] = 311 |
55 |
prt[3] = 2591 |
56 |
prt[4] = 2629 |
57 |
prt[5] = 2591 |
58 |
prt[6] = 313 |
59 |
} |
60 |
break |
61 |
case 7: |
62 |
cutscene_npc_walk(2588, -40, obj_alphys_npc.y, 3, "x", "left") |
63 |
break |
64 |
case 8: |
65 |
cutscene_wait(1.5) |
66 |
break |
67 |
case 9: |
68 |
cutscene_npc_action_sprite(1164, 1727, 1, true, 0) |
69 |
break |
70 |
case 10: |
71 |
cutscene_wait(1.5) |
72 |
break |
73 |
case 11: |
74 |
cutscene_dialogue() |
75 |
with (msg) |
76 |
{ |
77 |
talker[0] = 1164 |
78 |
message[0] = "* ..." |
79 |
prt[0] = 315 |
80 |
} |
81 |
break |
82 |
case 12: |
83 |
draw_alpha = lerp(draw_alpha, 1, 0.1) |
84 |
if (draw_alpha >= 0.99) |
85 |
draw_alpha = 1 |
86 |
if (draw_alpha == 1) |
87 |
scene++ |
88 |
break |
89 |
case 13: |
90 |
cutscene_wait(2) |
91 |
break |
92 |
case 14: |
93 |
cutscene_dialogue() |
94 |
with (msg) |
95 |
{ |
96 |
talker[0] = 1164 |
97 |
message[0] = "* Deep breaths, Martlet." |
98 |
message[1] = "* Deep breaths..." |
99 |
} |
100 |
break |
101 |
case 15: |
102 |
cutscene_change_room(262, 0, 0, 0.1) |
103 |
} |