1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (room == rm_battle) |
7 |
return; |
8 |
cutscene_music = audio_play_sound(mus_snowfall, 1, 1) |
9 |
cutscene_camera_freeze(180, 500) |
10 |
break |
11 |
case 1: |
12 |
cutscene_wait(3) |
13 |
break |
14 |
case 2: |
15 |
draw_alpha = lerp(draw_alpha, 0, 0.1) |
16 |
if (draw_alpha <= 0.01) |
17 |
draw_alpha = 0 |
18 |
if (cutscene_camera_move(0, 0, 2, false) && draw_alpha == 0) |
19 |
scene++ |
20 |
break |
21 |
case 3: |
22 |
cutscene_wait(1) |
23 |
break |
24 |
case 4: |
25 |
obj_martlet_npc.vspeed = 3 |
26 |
if (obj_martlet_npc.y >= 138) |
27 |
{ |
28 |
obj_martlet_npc.image_speed = 1 |
29 |
obj_martlet_npc.y = 138 |
30 |
obj_martlet_npc.vspeed = 0 |
31 |
scene++ |
32 |
} |
33 |
break |
34 |
case 5: |
35 |
if (obj_martlet_npc.image_index >= (obj_martlet_npc.image_number - 1)) |
36 |
{ |
37 |
obj_martlet_npc.image_index = obj_martlet_npc.image_number - 1 |
38 |
obj_martlet_npc.image_speed = 0 |
39 |
cutscene_wait(0.25) |
40 |
} |
41 |
break |
42 |
case 6: |
43 |
obj_martlet_npc.image_alpha = 0 |
44 |
obj_martlet_npc.y = 149 |
45 |
obj_martlet_npc.image_speed = 0 |
46 |
obj_martlet_npc.image_index = obj_martlet_npc.image_number - 1 |
47 |
obj_chujin_npc.down_sprite_idle = 3376 |
48 |
cutscene_npc_action_sprite(92, 2607, 1, false) |
49 |
break |
50 |
case 7: |
51 |
cutscene_wait(1) |
52 |
break |
53 |
case 8: |
54 |
cutscene_dialogue() |
55 |
with (msg) |
56 |
{ |
57 |
talker[0] = 92 |
58 |
obj_chujin_npc.npc_voice_sfx = 102 |
59 |
message[0] = "* One cup of joe for the# Boss - extra# caffeinated!" |
60 |
prt[0] = 312 |
61 |
} |
62 |
break |
63 |
case 9: |
64 |
cutscene_advance() |
65 |
break |
66 |
case 10: |
67 |
obj_chujin_npc.down_sprite_idle = 3046 |
68 |
if cutscene_npc_action_sprite(92, 3080, 1, false) |
69 |
obj_chujin_npc.npc_voice_sfx = 626 |
70 |
break |
71 |
case 11: |
72 |
obj_martlet_npc.action_sprite = false |
73 |
obj_martlet_npc.image_alpha = 1 |
74 |
cutscene_wait(0.5) |
75 |
break |
76 |
case 12: |
77 |
obj_chujin_npc.down_sprite_idle = 3163 |
78 |
obj_martlet_npc.down_sprite_idle = 3709 |
79 |
cutscene_wait(1) |
80 |
break |
81 |
case 13: |
82 |
cutscene_dialogue() |
83 |
with (msg) |
84 |
{ |
85 |
talker[0] = 92 |
86 |
talker[2] = 1164 |
87 |
talker[4] = 92 |
88 |
talker[5] = 1164 |
89 |
talker[6] = 92 |
90 |
message[0] = "* Is that my title now?" |
91 |
message[1] = "* It's not like I pay you# to help me." |
92 |
message[2] = "* Oh?" |
93 |
message[3] = "* See these drinks?" |
94 |
message[4] = "* Martlet..." |
95 |
message[5] = "* You really should pay# that tab soon. The list# is gettin' long!" |
96 |
message[6] = "* ..." |
97 |
prt[0] = 846 |
98 |
prt[1] = 3072 |
99 |
prt[2] = 331 |
100 |
prt[3] = 312 |
101 |
prt[4] = 846 |
102 |
prt[5] = 337 |
103 |
prt[6] = 3072 |
104 |
switch message_current |
105 |
{ |
106 |
case 2: |
107 |
obj_martlet_npc.down_sprite_idle = 1770 |
108 |
break |
109 |
case 4: |
110 |
obj_chujin_npc.down_sprite_idle = 3636 |
111 |
break |
112 |
case 6: |
113 |
obj_chujin_npc.down_sprite_idle = 3416 |
114 |
break |
115 |
} |
116 |
|
117 |
} |
118 |
break |
119 |
case 14: |
120 |
obj_martlet_npc.down_sprite_idle = 3709 |
121 |
cutscene_wait(0.5) |
122 |
break |
123 |
case 15: |
124 |
obj_chujin_npc.down_sprite_idle = 3163 |
125 |
cutscene_wait(1.5) |
126 |
break |
127 |
case 16: |
128 |
cutscene_dialogue() |
129 |
with (msg) |
130 |
{ |
131 |
talker[0] = 1164 |
132 |
talker[2] = 92 |
133 |
talker[3] = 1164 |
134 |
talker[5] = 92 |
135 |
talker[7] = 1164 |
136 |
talker[8] = 92 |
137 |
talker[9] = 1164 |
138 |
talker[10] = 92 |
139 |
talker[11] = 1164 |
140 |
message[0] = "* Oh, I meant to tell# you..." |
141 |
message[1] = "* We'll probably have to# cut back on our hangouts# soon." |
142 |
message[2] = "* Hm?" |
143 |
message[3] = "* I uh... I finally gave# in to peer pressure# and..." |
144 |
message[4] = "* ...Got a job." |
145 |
message[5] = "* Really?" |
146 |
message[6] = "* What good news!" |
147 |
message[7] = "* Heh, I don't see it# that way..." |
148 |
message[8] = "* Well, you can't# freeload forever." |
149 |
message[9] = "* I knoooow, I know!" |
150 |
message[10] = "* What's the job?" |
151 |
message[11] = "* Well I wanted a job# where I could build# things so..." |
152 |
prt[0] = 320 |
153 |
prt[1] = 329 |
154 |
prt[2] = 2896 |
155 |
prt[3] = 322 |
156 |
prt[4] = 323 |
157 |
prt[5] = 2896 |
158 |
prt[6] = 2896 |
159 |
prt[7] = 329 |
160 |
prt[8] = 846 |
161 |
prt[9] = 310 |
162 |
prt[10] = 2896 |
163 |
prt[11] = 321 |
164 |
switch message_current |
165 |
{ |
166 |
case 0: |
167 |
obj_martlet_npc.down_sprite_idle = 3284 |
168 |
break |
169 |
case 1: |
170 |
obj_martlet_npc.down_sprite_idle = 1422 |
171 |
break |
172 |
case 2: |
173 |
obj_chujin_npc.down_sprite_idle = 3208 |
174 |
break |
175 |
case 3: |
176 |
obj_martlet_npc.down_sprite_idle = 2377 |
177 |
break |
178 |
case 4: |
179 |
obj_martlet_npc.down_sprite_idle = 267 |
180 |
obj_chujin_npc.down_sprite_idle = 3046 |
181 |
break |
182 |
case 5: |
183 |
obj_martlet_npc.down_sprite_idle = 1422 |
184 |
break |
185 |
case 6: |
186 |
obj_chujin_npc.down_sprite_idle = 3416 |
187 |
obj_martlet_npc.down_sprite_idle = 1770 |
188 |
break |
189 |
case 7: |
190 |
obj_martlet_npc.down_sprite_idle = 1422 |
191 |
obj_chujin_npc.down_sprite_idle = 3046 |
192 |
break |
193 |
case 8: |
194 |
obj_chujin_npc.down_sprite_idle = 3163 |
195 |
break |
196 |
case 10: |
197 |
obj_chujin_npc.down_sprite_idle = 3046 |
198 |
break |
199 |
case 11: |
200 |
obj_martlet_npc.down_sprite_idle = 1422 |
201 |
break |
202 |
} |
203 |
|
204 |
} |
205 |
break |
206 |
case 17: |
207 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 500) |
208 |
cutscene_wait(1) |
209 |
break |
210 |
case 18: |
211 |
obj_martlet_npc.down_sprite_idle = 1770 |
212 |
cutscene_wait(0.5) |
213 |
break |
214 |
case 19: |
215 |
cutscene_dialogue() |
216 |
with (msg) |
217 |
{ |
218 |
talker[0] = 1164 |
219 |
talker[1] = 92 |
220 |
talker[4] = 1164 |
221 |
talker[5] = 92 |
222 |
talker[8] = 1164 |
223 |
talker[11] = 92 |
224 |
talker[15] = 1164 |
225 |
talker[21] = 92 |
226 |
talker[22] = 1164 |
227 |
talker[23] = 92 |
228 |
talker[25] = 1164 |
229 |
talker[27] = 92 |
230 |
talker[28] = 1164 |
231 |
talker[29] = 92 |
232 |
message[0] = "* I signed up for the# Royal Guard." |
233 |
message[1] = "* The..." |
234 |
message[2] = "* ..." |
235 |
message[3] = "* Martlet." |
236 |
message[4] = "* What?" |
237 |
message[5] = "* I don't..." |
238 |
message[6] = "* ..." |
239 |
message[7] = "* There's gotta be a# better job out there." |
240 |
message[8] = "* What's wrong with the# Royal Guard?" |
241 |
message[9] = "* Besides building# puzzles, all they do is# sit around all day." |
242 |
message[10] = "* Practically tailor made# for me!" |
243 |
message[11] = "* It isn't that simple." |
244 |
message[12] = "* ..." |
245 |
message[13] = "* On rare occasions,# Guards have to do their# job." |
246 |
message[14] = "* Their REAL job." |
247 |
message[15] = "* You're talking about# humans, right?" |
248 |
message[16] = "* I'm aware." |
249 |
message[17] = "* But come on..." |
250 |
message[18] = "* It's gotta be like, a# 0.1% chance that I run# into a human!" |
251 |
message[19] = "* And even if I did, I'm# a good people-person. " |
252 |
message[20] = "* Escorting them through# the Underground wouldn't# be a problem." |
253 |
message[21] = "* Humans are dangerous!" |
254 |
message[22] = "* Whoa..." |
255 |
message[23] = "* They cannot be trusted# and certainly not# \"escorted.\"" |
256 |
message[24] = "* Sorry, but you should# not put yourself in# harm's way." |
257 |
message[25] = "* What do you mean?" |
258 |
message[26] = "* Surely they can't ALL# be bad... right?" |
259 |
message[27] = "* Have you heard of the# Snowdin attack?" |
260 |
message[28] = "* Yeah..." |
261 |
message[29] = "* Well... I witnessed it." |
262 |
message[30] = "* One of the bleakest# days of my life." |
263 |
message[31] = "* And veterans of the# war... their stories... " |
264 |
message[32] = "* It had to be ten times# worse." |
265 |
message[33] = "* ..." |
266 |
message[34] = "* Humans are merciless." |
267 |
message[35] = "* Incapable of decency in# any form." |
268 |
prt[0] = 328 |
269 |
prt[1] = 3032 |
270 |
prt[2] = 1366 |
271 |
prt[3] = 3396 |
272 |
prt[4] = 333 |
273 |
prt[5] = 2666 |
274 |
prt[6] = 3331 |
275 |
prt[7] = 3396 |
276 |
prt[8] = 324 |
277 |
prt[9] = 320 |
278 |
prt[10] = 312 |
279 |
prt[11] = 2666 |
280 |
prt[12] = 3331 |
281 |
prt[13] = 2666 |
282 |
prt[14] = 3396 |
283 |
prt[15] = 338 |
284 |
prt[16] = 321 |
285 |
prt[17] = 320 |
286 |
prt[18] = 328 |
287 |
prt[19] = 312 |
288 |
prt[20] = 328 |
289 |
prt[21] = 3331 |
290 |
prt[22] = 333 |
291 |
prt[23] = 3396 |
292 |
prt[24] = 2666 |
293 |
prt[25] = 329 |
294 |
prt[26] = 317 |
295 |
prt[27] = 3396 |
296 |
prt[28] = 329 |
297 |
prt[29] = 2666 |
298 |
prt[30] = 2666 |
299 |
prt[31] = 2666 |
300 |
prt[32] = 2666 |
301 |
prt[33] = 3331 |
302 |
prt[34] = 3396 |
303 |
prt[35] = 2666 |
304 |
switch message_current |
305 |
{ |
306 |
case 0: |
307 |
noloop_message = 0 |
308 |
obj_chujin_npc.down_sprite_idle = 1254 |
309 |
break |
310 |
case 1: |
311 |
obj_chujin_npc.down_sprite_idle = 3490 |
312 |
break |
313 |
case 2: |
314 |
obj_chujin_npc.down_sprite_idle = 2988 |
315 |
break |
316 |
case 3: |
317 |
obj_chujin_npc.down_sprite_idle = 3519 |
318 |
break |
319 |
case 4: |
320 |
obj_martlet_npc.down_sprite_idle = 267 |
321 |
break |
322 |
case 5: |
323 |
obj_chujin_npc.down_sprite_idle = 2262 |
324 |
break |
325 |
case 6: |
326 |
obj_chujin_npc.down_sprite_idle = 2988 |
327 |
break |
328 |
case 8: |
329 |
obj_martlet_npc.down_sprite_idle = 1770 |
330 |
break |
331 |
case 11: |
332 |
obj_chujin_npc.down_sprite_idle = 2707 |
333 |
break |
334 |
case 12: |
335 |
obj_chujin_npc.down_sprite_idle = 2988 |
336 |
break |
337 |
case 16: |
338 |
obj_martlet_npc.down_sprite_idle = 3284 |
339 |
break |
340 |
case 17: |
341 |
obj_martlet_npc.down_sprite_idle = 1770 |
342 |
break |
343 |
case 21: |
344 |
if (noloop_message < message_current) |
345 |
{ |
346 |
noloop_message = message_current |
347 |
scr_screenshakescr_screenshakefunction scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake
{
if instance_exists(obj_screenshake_player)
return;
with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player))
{
alarm[0]
intensity = argument1
}
} (8, 2) |
348 |
audio_play_sound(snd_ceroba_yell, 1, 0) |
349 |
} |
350 |
if (!audio_is_playing(mus_nothing_but_the_truth)) |
351 |
other.cutscene_music = audio_play_sound(mus_nothing_but_the_truth, 1, 0) |
352 |
obj_chujin_npc.down_sprite_idle = 3519 |
353 |
obj_martlet_npc.down_sprite_idle = 267 |
354 |
break |
355 |
case 22: |
356 |
obj_martlet_npc.down_sprite_idle = 2377 |
357 |
break |
358 |
case 25: |
359 |
obj_martlet_npc.down_sprite_idle = 1770 |
360 |
obj_chujin_npc.down_sprite_idle = 2988 |
361 |
break |
362 |
case 27: |
363 |
obj_chujin_npc.down_sprite_idle = 3208 |
364 |
break |
365 |
case 29: |
366 |
obj_chujin_npc.down_sprite_idle = 3519 |
367 |
obj_martlet_npc.down_sprite_idle = 267 |
368 |
break |
369 |
case 30: |
370 |
obj_chujin_npc.down_sprite_idle = 2988 |
371 |
break |
372 |
case 32: |
373 |
obj_chujin_npc.down_sprite_idle = 2707 |
374 |
break |
375 |
case 33: |
376 |
obj_chujin_npc.down_sprite_idle = 2988 |
377 |
obj_martlet_npc.down_sprite_idle = 1422 |
378 |
break |
379 |
} |
380 |
|
381 |
} |
382 |
break |
383 |
case 20: |
384 |
cutscene_advance() |
385 |
break |
386 |
case 21: |
387 |
cutscene_wait(1.25) |
388 |
obj_chujin_npc.down_sprite_idle = 3208 |
389 |
break |
390 |
case 22: |
391 |
cutscene_wait(1.25) |
392 |
obj_martlet_npc.down_sprite_idle = 267 |
393 |
break |
394 |
case 23: |
395 |
cutscene_dialogue() |
396 |
with (msg) |
397 |
{ |
398 |
talker[0] = 92 |
399 |
message[0] = "* Believe me." |
400 |
prt[0] = 3331 |
401 |
} |
402 |
break |
403 |
case 24: |
404 |
cutscene_wait(1) |
405 |
break |
406 |
case 25: |
407 |
obj_chujin_npc.down_sprite_idle = 2988 |
408 |
obj_martlet_npc.down_sprite_idle = 3284 |
409 |
cutscene_wait(1) |
410 |
break |
411 |
case 26: |
412 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 750) |
413 |
cutscene_dialogue() |
414 |
with (msg) |
415 |
{ |
416 |
talker[0] = 1164 |
417 |
talker[5] = 92 |
418 |
talker[6] = 1164 |
419 |
talker[7] = 92 |
420 |
message[0] = "* ..." |
421 |
message[1] = "* If it makes you feel# better..." |
422 |
message[2] = "* I'm not posted anywhere# near the hot spots." |
423 |
message[3] = "* Well, it is a \"hot\"# spot but..." |
424 |
message[4] = "* It's just Lab duty." |
425 |
message[5] = "* Guarding the Royal# Scientist's almighty# fortress?" |
426 |
message[6] = "* Yeah, that's all." |
427 |
message[7] = "* ...#" |
428 |
prt[0] = 317 |
429 |
prt[1] = 329 |
430 |
prt[2] = 320 |
431 |
prt[3] = 329 |
432 |
prt[4] = 320 |
433 |
prt[5] = 3396 |
434 |
prt[6] = 338 |
435 |
prt[7] = 3331 |
436 |
switch message_current |
437 |
{ |
438 |
case 0: |
439 |
obj_martlet_npc.down_sprite_idle = 267 |
440 |
break |
441 |
case 1: |
442 |
obj_martlet_npc.down_sprite_idle = 1770 |
443 |
break |
444 |
case 5: |
445 |
obj_martlet_npc.down_sprite_idle = 267 |
446 |
obj_chujin_npc.down_sprite_idle = 2262 |
447 |
break |
448 |
case 6: |
449 |
obj_martlet_npc.down_sprite_idle = 1422 |
450 |
break |
451 |
case 7: |
452 |
obj_chujin_npc.down_sprite_idle = 2988 |
453 |
break |
454 |
} |
455 |
|
456 |
} |
457 |
break |
458 |
case 27: |
459 |
cutscene_wait(2) |
460 |
break |
461 |
case 28: |
462 |
cutscene_dialogue() |
463 |
with (msg) |
464 |
{ |
465 |
talker[0] = 92 |
466 |
talker[1] = 1164 |
467 |
message[0] = "* Why don't we just call# it a day?" |
468 |
message[1] = "* Yeah..." |
469 |
message[2] = "* Probably for the# best..." |
470 |
prt[0] = 2666 |
471 |
prt[1] = 317 |
472 |
prt[2] = 329 |
473 |
switch message_current |
474 |
{ |
475 |
case 0: |
476 |
obj_chujin_npc.down_sprite_idle = 3519 |
477 |
break |
478 |
case 1: |
479 |
obj_chujin_npc.down_sprite_idle = 2988 |
480 |
break |
481 |
} |
482 |
|
483 |
} |
484 |
break |
485 |
case 29: |
486 |
cutscene_wait(1.5) |
487 |
break |
488 |
case 30: |
489 |
draw_alpha = lerp(draw_alpha, 1, 0.05) |
490 |
if (draw_alpha >= 0.99) |
491 |
{ |
492 |
draw_alpha = 1 |
493 |
scene++ |
494 |
} |
495 |
break |
496 |
case 31: |
497 |
cutscene_change_room(261, 0, 0, 0.1) |
498 |
break |
499 |
} |