Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_martlet_final_slowdown_Draw_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
object[0] = obj_battle_hp_max_self
4
object[1] = obj_battle_hp_current_self
5
object[2] = obj_fight
6
object[3] = obj_act
7
object[4] = obj_item
8
object[5] = obj_mercy
9
object[6] = obj_martlet_final_hair
10
object[7] = obj_martlet_final_wing
11
object[8] = obj_martlet_final_head
12
object[9] = obj_martlet_final_base
13
object[10] = obj_text_hp
14
object[11] = obj_martlet_final_leg_back
15
object[12] = obj_martlet_final_leg_front
16
object[13] = obj_martlet_final_talon_back
17
object[14] = obj_martlet_final_talon_front
18
var alpha_new = starlo_take_aim_overlay_alpha
19
var alpha_id = shader_alpha
20
for (var i = 0; i < array_length_1d(object); i++)
21
{
22
    if instance_exists(object[i])
23
    {
24
        with (object[i])
25
        {
26
            shader_set(sh_grayscale)
27
            shader_set_uniform_f(alpha_id, alpha_new)
28
            draw_self()
29
            if (object_index == obj_martlet_final_wing)
30
            {
31
                if (!surface_exists(wing_surf))
32
                    wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface))
33
                surface_set_target(wing_surf)
34
                draw_clear_alpha(c_black, 0)
35
                draw_sprite_ext(spr_martlet_final_wing_mask, image_index, x, y, image_xscale, 1, image_angle, c_white, image_alpha)
36
                draw_set_blend_mode_ext(7, 8)
37
                draw_sprite_tiled(space_test, 0, 0, 0)
38
                draw_set_blend_mode(0)
39
                surface_reset_target()
40
                draw_surface(wing_surf, 0, 0)
41
            }
42
            shader_reset()
43
        }
44
    }
45
}