1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
event_user(0) |
4 |
if (enemy_dead == true) |
5 |
{ |
6 |
x = starting_point_x |
7 |
y = starting_point_y |
8 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead) |
9 |
instance_destroy() |
10 |
return; |
11 |
} |
12 |
else if (enemy_spared == true) |
13 |
{ |
14 |
sprite_index = spr_martlet_g_spared |
15 |
x = starting_point_x |
16 |
y = starting_point_y |
17 |
image_xscale = starting_point_xscale |
18 |
image_yscale = starting_point_yscale |
19 |
image_alpha = 0.5 |
20 |
if (no_loop_create_clouds == false) |
21 |
{ |
22 |
for (i = 0; i <= 11; i += 1) |
23 |
instance_create(x, (y - 112), obj_spare_cloud) |
24 |
} |
25 |
no_loop_create_clouds = true |
26 |
} |
27 |
if (damage_disjoint_count > 0) |
28 |
damage_disjoint_count -= 1 |
29 |
else if (enemy_dead == false && enemy_spared == false) |
30 |
{ |
31 |
if (fight_mode == true) |
32 |
sprite_index = spr_martlet_g_body |
33 |
else |
34 |
sprite_index = spr_martlet_body |
35 |
} |
36 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
37 |
{ |
38 |
time_elapsed = 0 |
39 |
sign_modifier = 1 |
40 |
time_elapsed_g = 0 |
41 |
sign_modifier_g = 1 |
42 |
damage_disjoint_count = 12 |
43 |
no_loop_damage_disjoint_count = true |
44 |
} |
45 |
else if (!instance_exists(obj_text_damage_count)) |
46 |
no_loop_damage_disjoint_count = false |
47 |
if (damage_disjoint_count == 12) |
48 |
damage_disjoint_x = -50 |
49 |
else if (damage_disjoint_count == 10) |
50 |
damage_disjoint_x = 50 |
51 |
else if (damage_disjoint_count == 8) |
52 |
damage_disjoint_x = -20 |
53 |
else if (damage_disjoint_count == 6) |
54 |
damage_disjoint_x = 20 |
55 |
else if (damage_disjoint_count == 4) |
56 |
damage_disjoint_x = -10 |
57 |
else if (damage_disjoint_count == 2) |
58 |
damage_disjoint_x = 10 |
59 |
else if (damage_disjoint_count == 0) |
60 |
damage_disjoint_x = 0 |
61 |
if (damage_disjoint_count > 0) |
62 |
{ |
63 |
if (fight_mode == true) |
64 |
sprite_index = spr_martlet_g_hit |
65 |
else |
66 |
sprite_index = spr_martlet_hit |
67 |
image_xscale = starting_point_xscale |
68 |
image_yscale = starting_point_yscale |
69 |
} |
70 |
x = draw_position_x + damage_disjoint_x |
71 |
y = draw_position_y + damage_disjoint_y |
72 |
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 1))) && enemy_dead == false && enemy_spared == false && image_alpha > 0) |
73 |
{ |
74 |
if (fight_mode == false) |
75 |
{ |
76 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
77 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math) |
78 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
79 |
image_xscale = draw_position_xscale - animation_disjoint_yscale * (max_rise_ext / max_rise) |
80 |
var image_yscale_store = image_yscale |
81 |
var time_elapsed_head = time_elapsed - time_elapsed_decrease_head |
82 |
if (time_elapsed_head < 0) |
83 |
{ |
84 |
time_elapsed_head += time_max |
85 |
sign_modifier_head = (-sign_modifier) |
86 |
} |
87 |
else |
88 |
sign_modifier_head = sign_modifier |
89 |
game_maker_cannot_do_math = power((time_elapsed_head / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
90 |
animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math) |
91 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
92 |
head_displacement_y = bbox_top + sprite_height * head_displacement_y_multiplier |
93 |
image_yscale = image_yscale_store |
94 |
var time_elapsed_hand_left = time_elapsed - time_elapsed_decrease_hand_left |
95 |
if (time_elapsed_hand_left < 0) |
96 |
{ |
97 |
time_elapsed_hand_left += time_max |
98 |
sign_modifier_hand_left = (-sign_modifier) |
99 |
} |
100 |
else |
101 |
sign_modifier_hand_left = sign_modifier |
102 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
103 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise - game_maker_cannot_do_math) |
104 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
105 |
hand_left_displacement_y = floor(bbox_top + sprite_height * hand_left_displacement_y_multiplier) |
106 |
image_yscale = image_yscale_store |
107 |
var time_elapsed_hand_right = time_elapsed - time_elapsed_decrease_hand_right |
108 |
if (time_elapsed_hand_right < 0) |
109 |
{ |
110 |
time_elapsed_hand_right += time_max |
111 |
sign_modifier_hand_right = (-sign_modifier) |
112 |
} |
113 |
else |
114 |
sign_modifier_hand_right = sign_modifier |
115 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
116 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise - game_maker_cannot_do_math) |
117 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
118 |
hand_right_displacement_y = floor(bbox_top + sprite_height * hand_right_displacement_y_multiplier) |
119 |
image_yscale = image_yscale_store |
120 |
time_elapsed += time_increase |
121 |
if (time_elapsed >= time_max) |
122 |
{ |
123 |
time_elapsed = 0 |
124 |
sign_modifier = (-sign_modifier) |
125 |
} |
126 |
} |
127 |
else |
128 |
{ |
129 |
game_maker_cannot_do_math = power((time_elapsed_g / (time_max_g / 2 * (1 / sqrt(max_rise_g))) - sqrt(max_rise_g)), 2) |
130 |
animation_disjoint_yscale = sign_modifier_g * (max_rise_g - game_maker_cannot_do_math) |
131 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
132 |
image_xscale = draw_position_xscale - animation_disjoint_yscale * (max_rise_ext_g / max_rise_g) |
133 |
image_yscale_store = image_yscale |
134 |
time_elapsed_head = time_elapsed_g - time_elapsed_decrease_head_g |
135 |
if (time_elapsed_head < 0) |
136 |
{ |
137 |
time_elapsed_head += time_max_g |
138 |
sign_modifier_head = (-sign_modifier_g) |
139 |
} |
140 |
else |
141 |
sign_modifier_head = sign_modifier_g |
142 |
game_maker_cannot_do_math = power((time_elapsed_head / (time_max_g / 2 * (1 / sqrt(max_rise_g))) - sqrt(max_rise_g)), 2) |
143 |
animation_disjoint_yscale = sign_modifier_head * (max_rise_g - game_maker_cannot_do_math) |
144 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
145 |
head_displacement_y = bbox_top + sprite_height * head_displacement_y_multiplier_g |
146 |
image_yscale = image_yscale_store |
147 |
time_elapsed_hand_left = time_elapsed_g - time_elapsed_decrease_hand_left_g |
148 |
if (time_elapsed_hand_left < 0) |
149 |
{ |
150 |
time_elapsed_hand_left += time_max_g |
151 |
sign_modifier_hand_left = (-sign_modifier_g) |
152 |
} |
153 |
else |
154 |
sign_modifier_hand_left = sign_modifier_g |
155 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / (time_max_g / 2 * (1 / sqrt(max_rise_g))) - sqrt(max_rise_g)), 2) |
156 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise_g - game_maker_cannot_do_math) |
157 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
158 |
hand_left_displacement_y = floor(bbox_top + sprite_height * hand_left_displacement_y_multiplier_g) |
159 |
image_yscale = image_yscale_store |
160 |
time_elapsed_hand_right = time_elapsed_g - time_elapsed_decrease_hand_right_g |
161 |
if (time_elapsed_hand_right < 0) |
162 |
{ |
163 |
time_elapsed_hand_right += time_max_g |
164 |
sign_modifier_hand_right = (-sign_modifier_g) |
165 |
} |
166 |
else |
167 |
sign_modifier_hand_right = sign_modifier_g |
168 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / (time_max_g / 2 * (1 / sqrt(max_rise_g))) - sqrt(max_rise_g)), 2) |
169 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise_g - game_maker_cannot_do_math) |
170 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
171 |
hand_right_displacement_y = floor(bbox_top + sprite_height * hand_right_displacement_y_multiplier_g) |
172 |
image_yscale = image_yscale_store |
173 |
time_elapsed_g += time_increase_g |
174 |
if (time_elapsed_g >= time_max_g) |
175 |
{ |
176 |
time_elapsed_g = 0 |
177 |
sign_modifier_g = (-sign_modifier_g) |
178 |
} |
179 |
} |
180 |
animating = true |
181 |
} |
182 |
else |
183 |
animating = false |
184 |
event_user(1) |
185 |
with (obj_martlet_g_body_shadow) |
186 |
event_user(0) |