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gml_Object_obj_martlet_g_body_Step_2

related scripts: Create_0Destroy_0Other_10Other_11Other_25Step_0Step_2

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (instance_exists(obj_battle_hp_current_boss_attacking) && !instance_exists(obj_battle_hp_overlay_boss_attacking))
4
{
5
    global.overlay_hp_enemy_draw = 1;
6
    instance_create(obj_battle_hp_current_boss_attacking.x, obj_battle_hp_current_boss_attacking.y, obj_battle_hp_overlay_boss_attacking);
7
}