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gml_Object_obj_martlet_g_body_Step_2

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1
if (instance_exists(obj_battle_hp_current_boss_attacking) && (!instance_exists(obj_battle_hp_overlay_boss_attacking)))
2
{
3
    global.overlay_hp_enemy_draw = 1
4
    instance_create(obj_battle_hp_current_boss_attacking.x, obj_battle_hp_current_boss_attacking.y, obj_battle_hp_overlay_boss_attacking)
5
}