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gml_Object_obj_martlet_g_fight_mode_Step_0

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1
if (image_index >= 5 && sound_looper == 0)
2
{
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    audio_play_sound(snd_martlet_yeets_a_book, 20, 0)
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    sound_looper += 1
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}
6
else if (image_index >= 12 && sound_looper == 1)
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{
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    audio_play_sound(snd_martlet_takes_a_stance, 20, 0)
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    sound_looper += 1
10
}