| 1 | starting_point_x = x; |
| 2 | starting_point_y = y; |
| 3 | starting_point_xscale = 1; |
| 4 | starting_point_yscale = 1; |
| 5 | draw_position_x = starting_point_x; |
| 6 | draw_position_y = starting_point_y; |
| 7 | draw_position_xscale = starting_point_xscale; |
| 8 | draw_position_yscale = starting_point_yscale; |
| 9 | damage_disjoint_x = 0; |
| 10 | damage_disjoint_y = 0; |
| 11 | damage_disjoint_count = 0; |
| 12 | no_loop_damage_disjoint_count = false; |
| 13 | hand_left_sprite = 2054; |
| 14 | instance_create(x, y, obj_martlet_hand_left_shadow); |