1 | starting_point_x = x |
2 | starting_point_y = y |
3 | starting_point_xscale = 1 |
4 | starting_point_yscale = 1 |
5 | draw_position_x = starting_point_x |
6 | draw_position_y = starting_point_y |
7 | draw_position_xscale = starting_point_xscale |
8 | draw_position_yscale = starting_point_yscale |
9 | damage_disjoint_x = 0 |
10 | damage_disjoint_y = 0 |
11 | damage_disjoint_count = 0 |
12 | no_loop_damage_disjoint_count = false |
13 | hand_left_sprite = 2054 |
14 | instance_create(x, y, obj_martlet_hand_left_shadow) |